Tieflings Species in Midasfjall | World Anvil
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Tieflings

Tiefling

Tieflings have an origin clouded in mystery, it is said that they are the corrupted remains of the survivors of the magical cataclysm which begot The Badlands region, perhaps having made a pact with one arch devil or another in order to survive which would explain their curious bloodlines, or it could be the case that they simply inhabited the nearby regions as a nomadic race and that their blood has always been part of who they are. In either case they now make their homes in the region of Western Midasfjall and frequently travel to The Arid Nexus to trade with the vast array of merchants found there. Tieflings are a mercantile people who are born with the gift of gab and make use of it to become bards, entertainers, merchants, thespians, some even working their way into high society to live a life of luxury they always dreamed of. Other races treat tieflings with caution; they are put off by the vivid hues of skin, protruding forehead horns and spiked tail which makes it hard for tieflings to find a comfortable place in most societies and when they use magic to disguise themselves in an attempt to fit in, they are called liars and cheats if they are found out. A Tiefling's infernal heritage is no secret - it's hard to ignore a set of horns and a pointed tail - but aside from some extra spicy words in an argument this doesn’t affect a tieflings disposition, instead it is the tiefling's environment which shapes their personality.
ability score increase: Your Charisma score increases by 2.
age: Tieflings mature at the same rate as humans but live a few years longer.
alignment: Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.
Size: Medium
speed: 30ft
Languages: You can speak, read, and write Common and Infernal.
race features:
  • Darkvision. Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Hellish Resistance. You have resistance to fire damage.
  • Infernal Bloodline. All tieflings are born with magical potential tied to their blood which manifests in different ways. When you choose a bloodline from the table below, you gain the benefits of the given ability score increase and learn to cast certain spells as you grow more powerful.
Bloodline (Skin Colour) Ability Score Increase Feature
Vengeance (purple) Your Intelligence score increases by 1. You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spell
Corruption (green) Your Intelligence score increases by 1. You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Ray of Sickness spell once as a 2nd-level spell with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast cast the Crown of Madness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Trickery (yellow) Your Dexterity score increases by 1. You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Coercion (pink) Your Wisdom score increases by 1. You know the Friends cantrip. When you reach 3rd level, you can cast the Charm Person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Larceny (silver) Your Dexterity score increases by 1. You know the Minor Illusion cantrip. When you reach 3rd level, you can cast the Disguise Self spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Invisibility spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Perseverance (blue) Your Constitution score increases by 1. You know the Ray of Frost cantrip. When you reach 3rd level, you can cast the Armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Miser (gold) Your Intelligence score increases by 1. You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Tenser's Floating Disk spell once with this trait and regain the ability to do so when you finish a short or long rest. When you reach 5th level, you can cast the Arcane Lock spell once with this trait, requiring no material component, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Smouldering (red) Your Intelligence score increases by 1. You know the Mage Hand cantrip. When you reach 3rd level, you can cast the Burning Hands spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Flame Blade spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Baleful (orange) Your Strength score increases by 1. You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Searing Smite spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Branding Smite spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Tieflings are humanoid creatures with devilish features. They have large protruding forehead horns which grow into a variety of shapes; some have curling horns like a ram while others have straight and tall horns like a gazelle. They have thick tails which are almost as long as they are tall and some tieflings are born with cloven hooves instead of feet, although this is a rare occurrence for a tiefling. Tiefling eyes come in solid colours or red, black, white, yellow, amber, and violet with no pupil and sclera that is either black or matches the colour of the rest of the eye. Their hair comes in dark hues of brown, red, or black and their skin tones are vastly different from most other races, coming in vivid hues of a variety of colours which is determined by their bloodline.
Geographic Distribution

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