Rimalqam Settlement in Manarchy | World Anvil

Rimalqam

Get a free house, as long as you dig it !

Industry & Trade

Many merchants makes a good profit selling water and food nearby, since the place remains difficult for producing food and beverages by itself. Medicine and magical protection is also a good seller as the heat waves and occasional snakes and vermin poisons puts a toll on the digging effort.

Infrastructure

The infrastructures are rather special as most of them are buried in the sand since aeons. But after some research, a work force to dig out the city was dispatched. Over time, the expedition effort managed to find stoneworked structures, about thirty housings, 2 halls, one building assumed to be a temple's side hospital, three wells still covered by sand, and one outlook stone tower. The Tomb-Temple have yet to be discovered yet.

History

The origin of the town was actually made by (species), a snakefolk race worshipping the god (deity), made as a large mausoleum city where they made a grand tomb of all the kings of their king as they were thinking their remnant body could guard the temple in the afterlife. In some event that is not recorded in the history books, but is expected to have been a divine curse, the city suffered a landslide and a sandstorm that lasted 7 days, which sunken the town in the depths of the desert, bringing a lot of snakefolkin the choking sands of death.     The project to dig out was ordered by (person). Since the task was deemed extreme even with a lot of workers, the noble offered every upcoming citizen to get rights for their house, free of housing taxes, if they would dig out the house themselves, as well as offering public work into digging out other ancient housings that could be used for town duties, such as town halls and mausoleums.
Alternative Name(s)
Rimalqites
Population
318

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