Marshall
Marshall is a local elf who lives on Aventura Bay . He is a member of the Grey Blades and guide to Fern , Olimar McNaugh’stee , and Robin as they quest for monsters.
D&D 5E Wizards of the Coast
Marshall
Medium Elf, Grey Blade, Lawful Good
STR
13
( +1 )
DEX
12
( +1 )
CON
14
( +2 )
INT
9
( -1 )
WIS
16
( +3 )
CHA
11
( +0 )
Medicine +5, Perception +5, Persuasion +3, Religion +2
Passive Perception 15
The Cleric's spell casting ability is Wisdom
Light, Sacred Flame, Thaumaturgy
Detect evil and good, Bless, Cure wounds, Hold person, Inflict wounds, Spiritual weapon
Actions
Mace. Melee Weapon Attack +3 to hit, reach 5 ft, one creature. Hit:4 (1d6 +1) Bludgeoning damage.
Turn Undead (1/rest) Each undead that can see or hear the cleric and is within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the cleric as it can, and it can't willingly move to a space within 30 feet of them. It can't take reactions and for its action, it can use only the Dash action or try to escape from the effect that prevents it from moving. If there's nowhere to move, the creature can use the Doge action.
Reactions
Opportunity attack
Comments