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D&D 5E Wizards of the Coast

Marshall

Medium Elf, Grey Blade, Lawful Good

Armor Class 15
Hit Points 26
Speed

STR

13
( +1 )

DEX

12
( +1 )

CON

14
( +2 )

INT

9
( -1 )

WIS

16
( +3 )

CHA

11
( +0 )

Saving Throws Wis +5, Cha +3
Skills

Medicine +5, Perception +5, Persuasion +3, Religion +2

Senses

Passive Perception 15

Languages Common and Elvish
Challenge Rating 1
Proficiency Bonus +2

The Cleric's spell casting ability is Wisdom

At will:

Light, Sacred Flame, Thaumaturgy

1/day:

Detect evil and good, Bless, Cure wounds, Hold person, Inflict wounds, Spiritual weapon

Actions

Mace. Melee Weapon Attack +3 to hit, reach 5 ft, one creature. Hit:4 (1d6 +1) Bludgeoning damage.

Turn Undead (1/rest) Each undead that can see or hear the cleric and is within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from the cleric as it can, and it can't willingly move to a space within 30 feet of them. It can't take reactions and for its action, it can use only the Dash action or try to escape from the effect that prevents it from moving. If there's nowhere to move, the creature can use the Doge action.

Reactions

Opportunity attack


Created by

Taylorea1.

Statblock Type

NPC Sheet

Link/Embed