Halfling
Halflings are humanoid creatures, resembling humans, though roughly half their average size - thus coining the people's common name. Considered one of the main people groups of the continent of Galessia, the small halflings have spread themselves around the world in recent times after the devastating mass deportation from their original homeland - the Verdant Hills - by the Kingdom of Grasynnia during the Zenith War.
Society
Typically, halfling society exists in a state of stasis, the people living jolly lives as if the passage of time is a mere suggestion. Often calm, peaceful, unconcerned with progress, expansion, or conquest; the halflings find contentment in their humble homes, living their lives in tight-knit communities of farmers, craftspeople, and the occasional artist. Halfling families are traditionally very close, and lineage is important to their society: nearly every single halfling on Luquastra is a member of one of the eight families who found their home in the Verdant Hills. Each family has its own history, affinity, and traditional role, as every child within them is taught from birth. Interestingly, the negative results of a limited number of bloodlines that plague other races do not seem to exist for halflingkind, making them especially suited to remaining in their isolated civilizations for centuries on end. Due to the inherent reluctance of the typical halfling to seek riches, glory, or anything beyond what they already possessed, halfling adventurers and travelers used to be very rare. The eight traditional halfling families are as follows:- Pitchill, traditionally a farming family;
- Lightner, known for spawning many a bard and skald;
- Baradane, typically merchants and archers;
- Brushfoot, traditionally a family of cooks and bakers;
- Marbuck, often a family of crafters and artisans;
- Pott, the more heavyset brawlers;
- Wayfair, an untypically mercurial family;
- Squillin, the family seen as the most likely to spawn an adventurer.
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