5e Spell Bans and rules in Lorewick | World Anvil
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5e Spell Bans and rules

If your class requires you to prepare spells at the beginning of the day, this rule will be enforced. What you do to prepare these spells will vary on the flavor of your class and what flavor you choose to put into it.   Spell components are not going to be enforced. Plane shift has a specific required material component: a tuning fork that must be attuned to the plane of existence you'd like to be a part of.   Please note that magic items are going to be few and far between. Some you can only use for a single spell or two as they're greater artifacts of a Saints of Power   To keep out issues of getting around the sailing mechanics which I've worked hard on most long range teleportation spells are disabled. With the exception of misty step, dimension door, because it's more useful in interesting ways.   The Find Familiar spell has some fun flavor behind it you should read up on: Wonderlets

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