Priest in Londolon | World Anvil

Priest

Priest is one of the four Base Character Classes available to you.    There are many priest traditions in Londolon, each with their own portfolio of Priest Spell Domains, but all priests specialize in channeling Spiritual Magic.  

Priest

overview
Through reverence for the wonders of the universe, priests harness its energy to manifest their visions for the world.
ability requirements Wis 9
hit dice d8
hit points at 1st level 8 + Con mod
hit points at higher levels 1d8 (or 5) + Con mod
armor proficiencies Light armor, medium armor, shields
weapon proficiencies Simple weapons
tools None
saving throws Wisdom, Charisma
skill options Choose two skills from History‌, Insight‌, Medicine‌, Persuasion‌, and Religion‌.
spellcasting
Full Caster, Spiritual Magic: Spellcaster Progression   Spellcasting Ability: Wisdom
Spell Save DC: 8 + Wis mod + Proficiency bonus
Spell Points: Base SP + Wis mod / level   Learning Spells When you adopt the priest class, you learn one 1st-rank priest spell as part of your training. If you adopted the class under tutelage of a mentor, you learn an additional 1st-rank spell. The spells you learn are chosen by the GM, but you can ask your mentor to teach you specific types of magic if you choose.   At 2nd level, you gain access to your first training regimen slot and can select a domain to meditate on using the Domain Meditation, Level 1 training. When you master the training, all spells belonging to that domain of ranks you can cast up to rank 4 are revealed to you by the cosmos. As long as you have access to that domain, you can learn to cast any of those spells by taking the Learn Priest Spell training. To begin learning priest spells of 5th rank and above, you must first master the Domain Meditation, Level 2 training.   Casting Spells To cast a spell, you must first have learned to cast it as explained above. When you cast it, you expend spell points equal to the rank of the spell you are casting, and perform the ritual necessary to complete the spell. Upon completion of the ritual, you must succeed on a spellcasting check unless you have mastered the Reverential Meditation training regimen.
tradition options
Byzan Priest
Crescent Moon Clan
Daoist Priest
Druid
Hanami Monk
Holy Cleric
Holy Monk
Maalor Priest
Rising Sun Clan
Weaver
Experience PointsLevelProficiency BonusClass Milestones
01+1Intuitive Combatant, Spellcasting, Skill Proficiencies
3002+1Training Regimen 1
9003+2Tradition Adoption, Training Regimen 2
2,7004+2Focus Adoption, Training Regimen 3
6,5005+3Priest Spell Mastery, Tradition ability 1
14,0006+3Focus ability 1
23,0007+3Ability score improvement 1
34,0008+3Tradition ability 2
48,0009+4Focus ability 2
64,00010+4Ability score improvement 2
85,00011+4Energy Conduit, Tradition ability 3
100,00012+4Focus ability 3
120,00013+5Ability score improvement 3
140,00014+5Tradition ability 4
165,00015+5Focus ability 4
195,00016+5Extra Priest Spellcasting, Ability score improvement 4
225,00017+6Tradition ability 5
265,00018+6Focus ability 5
305,00019+6Ability score improvement 5
355,00020+6Tradition capstone ability (6)

 
 
 

Priest Traditions

  Priest Traditions

Class Features

 

Intuitive Combatant

overview
You can hold a maximum of one Talent Die, a 1d6 you can add to dice rolls you make in high-pressure situations. You regain spent Talent Dice whenever the Time Pool is emptied.   You master Weapon Accuracy Training with all weapons you are proficient with, and with spell attacks.   Intuitive Combatant also gives you Join Circle, allowing you to link your energy with willing creatures within reach. As long as you are able to touch others in the "circle" with at least one free hand, you can use your reaction to aid them. Linking with more than one companion requires two hands.   When you cast a spell while touching a target creature, Join Circle allows you to use your reaction to add any number of Talent Dice to any roll you make as part of carrying out the spell's effects that deals or heals damage.   When you join with other priests, your options for Join Circle are expanded. If you are linked with a priest who casts a spell, you can use your reaction to add one Talent Die to the target's spell save DC. If you use the Help action on your turn with the same target, when your reaction triggers you can also spend 1 spell point to raise the rank of a spell your target cast on their turn that round. You can use this ability even if neither your level nor the target’s priest level is high enough to cast the spell at that rank, but you can only raise a spell by one rank. To raise a spell more than one rank, more than one additional priest needs to join your circle and contribute their action.   Regain all spent Talent Dice immediately after using Join Circle.
linked to class / tradition / focus Priest
level unlocked 1
 

Priest Spell Mastery

overview
You can make a mastery roll whenever you cast a priest spell  You can hold a maximum of two Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.
linked to class / tradition / focus Priest
level unlocked 5
 

Energy Conduit

overview
You can use the reaction granted by your Join Circle ability and spend any number of Talent Dice to transfer a portion of your spell points to a creature who can cast priest spells, or a portion of their spell points to you, equal to or less than the number rolled on your Talent Dice. Taking another creature's spell points requires their willing consent.   You can hold a maximum of three Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.
linked to class / tradition / focus Priest
level unlocked 11
 

Extra Priest Spellcasting

overview
You can cast an extra priest spell when you choose the Cast a Spell action in combat, as long as both spells have a casting time of 1 action. Casting more than one spell in the same round requires two free hands.   You can hold a maximum of four Talent Dice, 1d6 s you can add to dice rolls you make in high-pressure situations.
linked to class / tradition / focus Priest
level unlocked 16

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