Fire Giant Species in Londolon | World Anvil

Fire Giant


 

Fire Giant, CR 9

Huge giant, any evil
Armor Class 18 (plate armor)
Hit Points 162 ( 13d12+78 )
Spell Points
Speed 30ft

STR

21
+7

DEX

8
-1

CON

20
+6

INT

15
+2

WIS

10
+0

CHA

15
+2

Proficiency Bonus 4
Saving Throws Dex 1d20+3 ,Con 1d20+10 , Cha 1d20+6
Skills Athletics ( 1d20+11 ), Insight ( 1d20+6 )
Damage Immunities Fire
Senses Passive Perception 12
Languages Common, Titan

Spellcasting

Innate Spellcasting. The giant's innate spellcasting ability is Charisma (Spell Save DC 14), ( 1d20+6 ) to hit with Spell Attacks)   Wild Magic Spellcasting. When the giant casts a spell, roll a Spellcasting check. On a 1, roll on the Wild Magic Surges table to create a random magical effect.   It can innately cast the following spells, requiring no material components but all having very loud verbal components:   At will: Detect Magic, Produce Flame
3/day each: Flame Blade, Heat Metal
1/day each: Flame Strike, Wall of Fire

Actions

Multiattack. The giant makes two greatsword attacks.   Greatsword. Melee Attack: 1d20+11 to hit, reach 10 ft., one target. Hit: 28 ( 6d6+7 ) Slashing Damage.   Rock. Ranged Attack: 1d20+11 to hit, range 60/240 ft., one target. Hit: 29 ( 4d10+7 ) Bludgeoning Damage.   Cast a Spell. The giant casts a spell from its list of innate spells available.

Legendary Actions

The giant can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The giant regains spent epic actions at the start of its turn.   Greatsword. The giant makes one greatsword attack.   Great Leap (Costs 2 Actions). The giant leaps up to 30 feet and makes a greatsword attack against one target within reach. This movement does not provoke opportunity attacks.   Haki Blast (Costs 3 Actions). The giant unleashes a blast of Haki power. Each creature within 60 feet of the giant must make a DC 16 Wisdom saving throw or fall Unconscious for 1 minute. Affected creatures can repeat the saving throw at the end of each of their turns, ending the effect with a successful save. This power does not affect Undead, other Haki users, Celestials, Fiends, Elementals, or creatures that cannot be Charmed.   Cast a Spell (Costs 3 Actions). The giant casts a spell from its list of innate spells available.



 
 

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