Death Dog
Death Dog, CR 1
STR
16
+2
DEX
15
+2
CON
15
+2
INT
3
-3
WIS
13
+1
CHA
6
-2
Special Abilites
Two-Headed. The dog has Advantage on Wisdom (Perception) checks and on saving throws against being Blinded, Charmed, Deafened, Frightened, Stunned, or knocked Unconscious. Pack Tactics. The dog has Advantage on an attack roll against a creature if at least one of the dog's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Multiattack. The dog makes two bite attacks. Bite. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 1d6+2 ) Piercing Damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against Disease or become Poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ( 1d10 ) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Legendary Actions
The dog can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The dog regains spent epic actions at the start of its turn. Bite Attack. The dog makes a bite attack. Double Bite (Costs 2 Actions). The dog makes two bite attacks against one target. If both hit, then the target must make a Strength check Contested by the dog or be Grappled. At the end of the target's turn, if it is Grappled, the dog deals it 11 ( 2d6+4 ) Piercing Damage and it must succeed on a DC 12 Constitution saving throw against Disease or become Poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 ( 1d10 ) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. The dog cannot use its bite attack while grappling a target.
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