Combat:
- 1 minute turns to decide action, auto dodge if the player fails to make a decision
- 1 minute of discussion at the top of each round
- Critical attacks that kill an opponent can carry over to other opponents within range.
- The DM rolls all death saves behind the screen
- Madness/consequences will be in place upon a character rolling death saves, tailored to player death
- Inspiration Overhauls, can now have a number of Inspiration equal to character level
- Updated Conditions have been updated and tailored
- The DM informs the party of the opponents AC
- Spell Point System have been included instead of spell slots
- Homebrew Armor and Homebrew Weapons have been overhauled
- Targeted Attacks have been included
- Updated Opportunity Attacks Have been updated and changed
The World:
- Dragons, Demons, and Giantkin are tougher than normal; changes are up to DM discretion.
Downtime & Travel:
- Sleeping in Medium or Heavy armor during a long rest requires a player to roll for HP rather than regain the full affect.
- Traveling for more than 6 hours in a single day requires characters to rest for 24 hours to receive the full benefit of a long rest.
- For celestial casters, resting in a place of worship will grant 10 temporary HP & one lvl1 bonus spell slot that lasts 24 hours.
- Players don’t ask if they can perform a check, they instead describe their action and the DM can ask for a check if necessary.
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