Homebrew Armor
Light Armor
- Padded 10+Pro+Dex (max 3) Properties- Adaptable Resistance, Restrictive 5GP & 15SP, 8lbs
- Leather 10+Pro+Dex (max 3) Properties- Slashing Resistance 5GP & 35SP, 10lbs
- Brigandine 11+Pro+Dex (max 3) Properties- None 5GP, 13lbs
- Snowquill Feathered Armor 11+Pro+Dex (max 2) Properties- Ice and Cold Weather Resistance, Slashing Resistance 13GP, 11lbs
- Assassins Guard 11+Pro+Dex (max 2) Properties- Adaptable Resistance, Slashing Resistance, +2 to Stealth checks made in dim/dark lighting, Purchase includes 2 Assassins Blades 15GP, 17lbs
- Heroes Tunic 11+Pro+Dex (max 3) Properties- Adaptable Resistance, Slashing Resistance, Concealed, Versatile (Leather) 10GP, 12lbs
Medium Armor
(Speed Reduced 5ft)- Hide 12+Pro+Dex/Str (max 2) Properties- Adaptable Resistance, Restrictive 15GP, 12lbs
- Noble Elf Armor 12+Pro+Dex (max 3) Properties- Adaptable Resistance, Slashing/Piercing Resistance 25GP, 15lbs
- Chain Shirt 12+Pro+Dex (max 3) Properties- Concealable 21GP, 20lbs
- Scale 12+Pro+Dex/Str (max 2) Properties- Slashing/Piercing Resistance, Restrictive, Unarmed 24GP, 45lbs
- Breastplate 13+Pro+Dex (max 3) Properties- None 28GP, 25lbs
- Half-plate 14+Pro+Dex/Str (max 2) Properties- Adaptable Resistance, Bulky, Slashing/Bludgeoning/Piercing Resistance, Limited View, Restrictive, Unarmed, Versatile (Padded/Brigandine) 30GP, 35lbs
- Light Half-plate 14+Pro+Dex (max 2) Properties- Adaptable Resistance, Bulky, Slashing/Bludgeoning/Piercing Resistance, Unarmed, Verastile (Padded/Brigandine) 33GP, 25lbs
- Riders Armor 14+Pro+Dex (max 3) Properties- Adaptable Resistance, Slashing/Piercing Resistance, Restrictive 35GP, 19lbs
Heavy Armor
(Speed Reduced 10ft, reduces damage by AC)- Ring 15+Pro Properties- Slashing/Bludgeoning Resistance, Restrictive, Unarmed 37GP & 40SP, 40lbs
- Chainmail 15+Pro Properties- Adaptable Resistance, Slashing Resistance, Restrictive, Unarmed, Versatile (Padded/Chain Shirt) 40GP, 55lbs
- Splint 15+Pro Properties- Slashing/Piercing Resistance, Restrictive, Unarmed 45GP, 60lbs
- Plate 16+Pro Properties- Adaptable Resistance, Bulky, Limited View, Unarmed, Slashing/Bludgeoning/Piercing Resistance, Restrictive, Versatile (Padded/Chain Shirt/Breastplate/Chainmail) 50GP, 65lbs
- Orcish Armor 17+Pro Properties- Bulky, Unarmed, Slashing/Piercing/Bludgeoning Resistance, Restrictive 62GP, 75lbs
- Wyvern Bone Armor 17+Pro Properties-Bulky, Limited View, Unarmed, Slashing/Bludgeoning/Piercing Resistance, Restrictive, Versatile (Padded/Brigandine/Breastplate) 100GP, 82lbs
Active Defense
- Buckler The Buckler is more akin to an oversized gauntlet in one hand, and is used as a parrying implement. No bonus to AC Properties- Blocking, Deflecting, Stable, Thrown, Unarmed 5GP & 35SP, 3lbs
- Bulwark The Bulwark shield is an expansive shield typically worn on the users back until deployed as something akin to a small fortress. Those with the strength to lift such a heavy object can take advantage of the spiked exterior. +2 AC Properties- Blocking, Bulky, Deployable, Defensive, Offensive 14GP, 4lbs
- Hoplon The Hoplon shield is a round, shallow, bowl-shaped piece of metal attached to the arm by a small leather band. No bonus to AC, Properties- Blocking, Deflecting, Thrown (30/60) Unarmed 7GP, 4lbs
- Parma The Parma is slightly heavier Targe with an additional metal plating in the form of a semisphere on the fron which is perfect for bashing. No bonus to AC, STR 12 required Properties- Bash, Blocking, Deflecting, Offensive (1d8 piercing) 5GP & 55SP, 12lbs
- Reinforced Bracers No bonus to AC Properties- Blocking, Unarmed 5GP & 15SP, 2lbs
- Spiked Shield No bonus to AC Properties- Blocking, Shielding, Bash, Offensive (1d8 piercing) 10GP, 8lbs
- Targe: The Targe shield is a flat, circular, shield worn around the hand. No bonus to AC Properties- Blocking, Deflecting, Stable 5GP &30SP, 5lbs
- Tower Shield: This massive shield is used frequently in organized armies for its effectiveness at protecting soldiers and aiding in the formation of lines. +2 AC, STR 14 required Properties: Blocking, Bulky, Deployable, Mounted Defense, Shielding, Shield Wall 15GP, 15lbs
REAGENTS
Simple Reagent (Common Potion)- These are sold as different pastes that are applied to armor with the Adaptable Resistance property before it is donned. This reagent gives the wearer resistance to a single type of elemental damage (Acid, Cold, Fire, Lightning) up to 10 points of damage prevented or a single area effect, whichever comes first
Greater Reagent (Uncommon Potion)- These are sold as different pastes that are applied to armor with the Adaptable Resistance property before it is donned. This reagent gives the wearer resistance to a single type of elemental damage (Acid, Cold, Fire, Lightning) up to 20 points of damage prevented or a single area effect, whichever coves first
Superior Reagent (Rare Potion)- These are sold as different pastes that are applied to armor with the Adaptable Resistance property before it is donned. This reagent gives the wearer resistance to a single type of elemental damage (Acid, Cold, Fire, Lightning) up to 40 points of damage prevented or a single area effect, whichever coves first
Supreme Reagent (Very Rare Potion)—These are sold as different pastes that are applied to armor with the Adaptable Resistance property before it is donned. This reagent gives the wearer resistance to a single type of elemental damage (Acid, Cold, Fire, Lightning) up to 80 points of damage prevented or a single area effect, whichever coves first
SHIELD PROPERTIES
Blocking- The wearer of this armor may use his Dex or Str when using their reaction to blockBulky: This shield can be wielded using one or two hands. When wielding this shield with only one hand, your speed is reduced by 10ft and you have DisADV on Dexterity Checks.
Deployable: As an Action, you can deploy this shield in an unoccupied space within 5ft of you that you can see. While deployed, the shield becomes a 5ft wide wall that grants ¾ cover to one Medium or smaller creature standing behind it The shield can be picked up using an Action.
Defensive: The extra armor this shield provides reduces your offensive capabilities while moving. You make all Attacks at DisADV if you’ve moved since the start of your last turn. This penalty is reset when you start your turn.
Deflecting: When you use Shield Block (While wielding a shield, when you are hit by an Attack that deals damage, you can use a Reaction to raise your shield against that Attack) against a Ranged Attack, you double the AC bonus from your shield against the Attack.
Mounted Defense: The AC bonus this shield also grants you benefits a Mount you are riding.
Offensive: The damage die of the shield becomes a d8, instead of a d4.
Protective: You can add the shield’s AC bonus to your Dexterity Saves against effects that cover an area and deal damage.
Shielding (Brace Action): As an action the wearer may use this armor to give them half-cover, if prone or squatting- three-quarters cover, and all ranged attacks made against them have disadvantage (For the purpose of the sharpshooter feat and any effect that ignores cover will ignore the AC bonus but not the disadvantage since the user is actively trying to block incoming attacks) Shield Wall: This shield grants an additional +1 bonus to your AC while another creature wielding a shield with the same property is within 5ft of you and is not Incapacitated. Attempts to Grapple you or move through your space are made with DisADV, unless you allow them. Stable: The hand that holds this shield retains enough manual precision to do the following simple tasks: lift, drop, hold, push, or pull an object or creature, open and close a door or containers, make an Unarmed Strike, or load a Ranged Weapon with the Ammunition property.
Thrown: You can make a Ranged Weapon Attack (range 15/30ft) using the shield. You use the same Ability Modifier for the Attack and damage that you would use for a Melee Attack with the shield. Once thrown, you are not considered to be wielding the shield until you don it again.
Unarmed: This armor incorporates hardened elements that can be used to increase the damage of an unarmed attack, as long as the wearer is proficient with the armor, they are proficient with unarmed attacks made while wearing the armor, and all unarmed attacks deal an additional 1d4+Str bludgeoning damage
ARMOR PROPERTIES
Adaptable Resistance- When worn and applied with a special reagent, this armor gains resistance to that type of damageBlocking- The wearer of this armor may use his Dex or Str when using their reaction to block
Bulky- This armor is bulky and difficult to move in. Bulky armor imposes DisADV on Athletics, Acrobatics, and Constitution Checks to swim, climb, run, and perform similar activities. Max speed reduced by 10 (Minimum of 15ft)
Concealable- This armor can be hidden under clothing and can only be detected with a successful investigation check = to base armor rating
Concealed- This armor has built in concealment. Can only be detected with a successful investigation check- at disadvantage
Decorative- Whether it be brightly colored detail or a gleaming polish, your armor sends a bold declaration of your status. While wearing this armor in military or ceremonial encounters, you gain ADV on Performance and Persuasion Checks on creatures that are indifferent toward you.
Endure (Damage)- Choose one of the following damage types: Bludgeoning, Piercing, Slashing, Cold, Fire, Lightning, or Thunder. Whenever you would take damage of the chosen type, reduce it by your Prof. Bonus.
Ergonomic- You may sleep in this armor without incurring any penalties.
Limited Visibility- This armor is designed for defense. The design limits the senses, all sight and sound based perception and insight checks are made at disadvantage.
Resistance- When worn, this armor has resistance to the damage type listed
Restrictive- This armor restricts normal joint movement. When worn, the wearer makes stealth checks with disadvantage
Shielding (Brace Action)- As an action the wearer may use this armor to give them half-cover, if prone or squatting- three-quarters cover, and all ranged attacks made against them have disadvantage (For the purpose of the sharpshooter feat and any effect that ignores cover will ignore the AC bonus but not the disadvantage since the user is actively trying to block incoming attacks)
Unarmed- This armor incorporates hardened elements that can be used to increase the damage of an unarmed attack, as long as the wearer is proficient with the armor, they are proficient with unarmed attacks made while wearing the armor, and all unarmed attacks deal an additional 1d4+Str bludgeoning damage
Versatile- This armor incorporates other types of armor into its functinailty. This armor can be donned as any of the other forms of armor listed.
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