The Lawgivers
Playbook: Lawgivers of the Wasteland
Stats: Reach 0, Grasp 2, Sleight -1
Law and order saved mankind from extinction.
Style:
Governance:
The Fall: The site of a massacre
A Threat: A looted caravan with a mysterious destination
⊕ Transport
⊖ Leadership
⊖ Defenses
⊖ Recruits
Defense: Ancient enforcer gear (tough, comms)
Travel: Battle-hardened Beasts (land, mount)
Stats: Reach 0, Grasp 2, Sleight -1
Law and order saved mankind from extinction.
Doctrine: Hired Gun
When you accept a job from a Family or faction to take down a target, your Family gains Surplus: Barter Goods or Scouts for the job's duration.Lifestyle: Nomadic
When your Family moves on from a settlement where they laid down the law, name one thing that settlement will now always (or never) do.Traditions
Populace:Style:
Governance:
Landmarks
Before: A libraryfull of legal texts and ancient lawsThe Fall: The site of a massacre
A Threat: A looted caravan with a mysterious destination
History
- Seveneves supports our crusade the most.
- We saved The Professors from a slaughter at the hands of raiders.
- The Messengers of Salvation raised the Homeland's worst criminal.
Resources
⊕ Weaponry⊕ Transport
⊖ Leadership
⊖ Defenses
⊖ Recruits
Gear
Weapons: Heavy pistols (ranged, brutal)Defense: Ancient enforcer gear (tough, comms)
Travel: Battle-hardened Beasts (land, mount)
Moves
Laying Down the Law
Everything you do is motivated by a strict moral code held by all the Family.Tooled Up and Looking for Trouble
When you arm up your Family and move out en masse to bring justice to your quarry, get 1 hold for each point of Grasp. You can spend Tech to get extra hold, 1-for-1. While you hunt, you may spend 1 hold to:- Take out a specified target immediately.
- Negate an incoming attack.
- Force your foes out into the open.
- Reveal reinforcements.
Characters
- A Hunter
Notable Members
Remove these ads. Join the Worldbuilders Guild
Comments