Seveneves
An eccentric clad of biologists and agriculturalists who have harnessed the new and alien ecosystem that has taken root during The Fall.
Playbook: Cultivators of the New Flesh
Stats: Reach -1, Grasp 1, Sleight 1
The Fall completely supplanted the original ecosystem with new and alien forms of life.
Style: Sterile and analytic
Governance: Commune of innovators and eccentrics
The Fall: Catacombsfilled with failed genetic experiments
A Threat: A pack of perfectly designed predators
⊕ Medicine
⊖ Barter Goods
⊖ Land
⊖ Crops
Defense: Forest-strider gear (camo, mobile)
Travel: Mobile research station (land, med bay)
Stats: Reach -1, Grasp 1, Sleight 1
The Fall completely supplanted the original ecosystem with new and alien forms of life.
Doctrine: Sculpting a New Humanity
When your Family creates or tames a new species, they inherit one of its minor or cosmetic traits.Lifestyle: Nomadic
Your caravans have several hidden places they visit to retrieve new harvests. Each sanctuary can hide and support your Family for months at a time.Traditions
Populace: Atavistic throwbacksStyle: Sterile and analytic
Governance: Commune of innovators and eccentrics
Landmarks
Before: Ruinsfilled with deadly sporesThe Fall: Catacombsfilled with failed genetic experiments
A Threat: A pack of perfectly designed predators
History
- Everyone has a need for your products.
- The Professors have made agreements with us that might just end up saving mankind and the planet.
- Klout provides vital computational resources for cultivation.
Resources
⊕ Progress⊕ Medicine
⊖ Barter Goods
⊖ Land
⊖ Crops
Gear
Weapons: Soporific needles and darts (melee, nonlethal)Defense: Forest-strider gear (camo, mobile)
Travel: Mobile research station (land, med bay)
Moves
Culture
Cultivate once every few months- Progress -> Medicine + 1 use of medicine (cures 1 harm box instantly)
- Land -> Crops + if Crops still available at end of age, gain +Recruits
- Barter Goods -> Livestock + mounts with 1 free tag
Evolutionary Leap
- Cultivate: Progress => + weapons can be poisoned to add +abberrant or +non-lethal; +1 stim that delays Death move for 1 hour
- Cultivate: Land => one serving of food that gives +1 Armor or boundless energy
- Cultivate: Barter Goods => animals with simian-level intelligence (2 Quality and either Strength+Endurance | Speed+Cunning | Ferocity+Violence)
Characters
- Sash (Scavenger)
Notable Members
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Comments