Sash
Sash is a resourceful scavenger of Seveneves.
Role: Outsider
Mark when your hoard starts whispering to you. Work with the GM to figure out what it wants you to do.Architectural Eye
When you take some time to plan out the exploration of a new ruin, roll +Steel. 7-9: hold 2. 10+: hold 3. While you explore the ruin, spend your hold 1-for-1 to:- Roll +Steel to Forge a Path instead of +Force.
- Identify and track a danger within the ruin.
- Protecting you from harm.
- Find a way to use the ruin as a weapon.
Tech Attunement
You can always detect the advanced Tech of the World Before. When you focus your senses, the GM will tell you how much Tech there is within a few hundred metres, and roughly where to look.Physical Description
Physical quirks
- Concealed
- Gas-masked face
- Calm eyes
- Lithe body
Relationships
History
Hammond saved Sash from certain death.
History
Sash thinks Dr. McCormick has much to learn about the wasteland.
A Scavenger of the Seveneves
View Character ProfileScavenger
Force: -1Lore: +2
Steel: +2
Sway: -1
Spouses
Siblings
Children
Aligned Organization
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Comments