Jeremiah
A Lawgiver with a hippogriff named Sandy.
7-9: hold 2.
10+: hold 3.
Once battle's begun, spend 1 hold at any time to:
Role: Agent
Mark when you take on a mission to hunt down a dangerous target. The GM will say some special gear the Family gives you to help.Shadow in the Wind
When you sneak through cover, nothing that hadn't already spotted you will notice you. If you would be revealed, the GM will warn you in time to hide. Even when you attack, there'll be a period of confusion for you to exploit.Red in Tooth and Claw
When you take a few moments to size up your target, roll +Force.7-9: hold 2.
10+: hold 3.
Once battle's begun, spend 1 hold at any time to:
- Slice away their weaponry, giving them -1 Harm.
- Separate your target from any of their allies.
- Carve something valuable from your target.
- Ask the GM what would need to happen to allow you (or your allies) to Fiercely Assault them.
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