Salamander
A people of intense passion, salamanders have difficulty hiding their emotions, especially anger. In dealings with others, they can be aggressive to the point of causing offense, even threatening, if they don’t get their way. Such emotional outbursts never last for long, though, and they quickly forget what raised their ire in the first place.
Perception equals your Intellect score
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health
Size 1, Speed 10, Power 0, Damage 0, Insanity 0, Corruption 0
Immune damage from disease, fire, and poison; diseased, poisoned
Cold Intolerant You take double damage from cold. When you take damage from cold, you also become fatigued for 1 round.
Heat At the end of the round, each creature grabbed by you or that has grabbed you must get a success on a Strength challenge roll or take 1d3 damage from the intense heat radiating from your body.
Fiery Death When you die, flames burst from a point within your space out to a number of yards equal to your group level. Everything in the area takes damage equal to 1d6 + your group level. Each creature in the area that gets a success on an Agility challenge roll takes half the damage instead.
You either learn one spell or gain Scorching Reprisal.
Scorching Reprisal When you become injured, you can use a triggered action to release a burst of flames in a 2-yard radius from a point within your space. Everything in the area takes 1d6 damage. Each creature in the area that gets a success on an Agility challenge roll instead takes no damage.
Rules Text
Level 1
Starting Attribute Scores Strength 10, Agility 9, Intellect 9, Will 11Perception equals your Intellect score
Defense equals your Agility score
Health equals your Strength score
Healing Rate equals one-quarter your Health
Size 1, Speed 10, Power 0, Damage 0, Insanity 0, Corruption 0
Immune damage from disease, fire, and poison; diseased, poisoned
Cold Intolerant You take double damage from cold. When you take damage from cold, you also become fatigued for 1 round.
Heat At the end of the round, each creature grabbed by you or that has grabbed you must get a success on a Strength challenge roll or take 1d3 damage from the intense heat radiating from your body.
Fiery Death When you die, flames burst from a point within your space out to a number of yards equal to your group level. Everything in the area takes damage equal to 1d6 + your group level. Each creature in the area that gets a success on an Agility challenge roll takes half the damage instead.
Level 4
Characteristics Health +5You either learn one spell or gain Scorching Reprisal.
Scorching Reprisal When you become injured, you can use a triggered action to release a burst of flames in a 2-yard radius from a point within your space. Everything in the area takes 1d6 damage. Each creature in the area that gets a success on an Agility challenge roll instead takes no damage.
Civilization and Culture
Major Organizations
Salamanders are found almost exclusively in the Gedia Empire, although some also live in the Covioria Republic.
History
The genies shaped the first salamanders from elemental flame to serve as thralls to those wild and willful beings. After humans learned to bind the Djinn, the genies retreated from the world, leaving behind their servants. For centuries, the salamanders and their descendants lived lives of luxury and decadence in the Gedia Empire.