Magic in Lavera: The Four Elements Physical / Metaphysical Law in Lavera | World Anvil
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Magic in Lavera: The Four Elements

This is about the general knowledge of magic in Lavera, for scientific knowledge see: The Magic Weave (restricted access).   Fire. Water. Earth. Air. In Lavera the four elements form the basis of almost all magic. Apart from the four base elements spellcasters may utilize a number of other types of arcane energy. Those are the element of nature, the element of the weave and the element of life.  
*There is no transmutation magic in Lavera that is not based on one of the four base elements. Therefor there are no normal druids in Lavera. The few ones that exists can only transform into elementals.
*Due to the element of life only being praticed by clerics and othervise being very rare undead are more or less non-existent. What do exist is dead beings revived with elemental magic as fire zombies, water wraiths, earth skeletons and air mummys. The difference from normal undead is that the energy powerign the undead is not necromantic but elemental.
*Each spellcaster is proficient with one of the 4 elements. Ruleswise that means each spellcaster gains feats exclusive to their element when they level up. Spells for each element are listed under Four Elements I: Air, Four Elements II: Water, Four Elements III: Fire and Four Elements IV: Earth.  

Beings

 

Constructs

  Elemental Armor
CR 4, slightly rebalanced dragon wyrmlings
Made long ago in one of the wars. Modern and usefull at the time they later dissapered. Their sudden decline in use was not due to their effectiveness but due to the knowledge of their manufacturing becoming open. In the process of making a warfoged a elemental is forced into the body of a humanoid. That humanoid is then, still alive, forced into an enchanted metal suit of armor. It takes a week for the enchantments to finalize, where in the end the person inside it finally dies and its body turned to dust. The armors also needed to refill their energy by more humanoid sacrifices, each similar to the original being that was consumed by the armor.   After the decline in Elemental Armors they were replaced with Animated Armors, a new technology not requiring any sacrifice but lacking in the immense power of Elemental Armors.  

Dragons

 

Elementals

  Golemera (onix+chimera. Ca CR 8)   Stone Mimicer (A stone elemental fond of skulls and bones. Founds a skull to use as head and skeletal parts to use in its body, giving it an undead look. ca CR 2)   Flinger (A small stone elemntal consisting one one large middle stone and a lot of small tentacle legs made of smaller stones. It can fling the smaller stones up to 30 ft. ca CR 1)   Torch Jumper (A small fire elemental living in fires. It can jump between fires up to 20 ft. A fire it inhabitits does not consume material. ca CR 1)   Gogam (A 3 meter high human like creature. It has no head and its face is on its chest, it has blue skin and is very muscular. 4 arms. It is a water elemental that can sepit water very hard. ca CR 8)   Silver Slime (Partly slime, partly earth elemental. It consists of iron and is very magnetic, causing armor and weapons to been drawn to its corrosive body. After eating enough metal it hardens and the elemental soul returns to the elemental plane, leaving a hardned piece of metal behind it in the form of a slime. ca CR 2)   Combustive Mind (A spherical brain with an eye on one side, it has normal human eye and brain size. It searches for fire to warm itself in. While in fire it stores fire energy, it may then release all of it at ones, always trying to create a new fire to bath in when releasing it. Do not visit the material plane by choice. ca CR 3)   Inferno Sphinx (An enormous sphinx made of fire. it is has high HP, so hot most water evaporates in its vicinity and it can hurl big balls of fire at will. ca CR 17)   Flamstar (A fire elemental that lives in water. It resembles a star fish but has red arms and blue middle. It seaks heat and as it drains heat from it sorounds the water turns cold. If needed it can expell stored heat. ca CR 1/4)  

Enhanced Beasts

Raincloud bird (water, creates rain)   Campfire Toad (has a fire on its back and disguises as a campfire)   Flying Weasels (flies with air magic, hunts small birds)   Quaking Cat (a larger cat animals thats uses small earthquakes to scare small animals from holes in the ground)   River Wolf (hunts near rivers as they both has high swimming speed and can control the river to create a wall of water behind the prey)   Year Bear (awake all year and uses fire magic to warm itself, due it that it also never gets any thicker winter fur)   Fishing Bear (uses water magic to control the flows of water to easier fish up fish, they are also great swimmers and are able to hunt for fish in deep lakes)   Stone Beaver (a beaver that has the limited ability to break and shape stone, and of that reason build their damms out of stone)   Flame bee (can lit itself on fire if angered, if a hive is attacked a living flame of bees comes out from it)   Flame Frog (related to the Campfire Toad, covers itself in fire to scare of preadetors)   Smoke Fox (Can heat it paws to high degrees, uses it to burn greenery near animal holes and pushind down smoldering leafs into holes. The point being to smoke the habitants out)   Flamehog (a cave dwelling hedgehog without spikes. Instead if flashes its fire when a preadetor comes near. The sudden spike in luminesence blinds the foe for a short while under which the Flamehog can run and hide)   Mud Deer (the mud dear is a preadator with sharp teeth. It hunts by using water magic to turn ground into mud around animals holes so it can eat the fleeing animals from the holes. As normal deer it can also survive on grass)   Traveling Fire (The Traveling fire is a small bird living in packs of 10 to 20. To scare of preadetors ir can create a smokescreen behind it and when a whole pack uses it it looks like a forest fire. If not scared away the smoke crates some cover)   Strider Spider (a spider that can walk on water and hide in water for hours)   Stonepecker (a woodpecker that can peck stone. It can also create small rumbles in the earth to scare out bugs. The stone pecking is used on small cracks in mountaisn where bugs may live)

Plants

Flame Fungi (when eaten it to starts to burn in the stomach after some hours)   Stone Wheat (a type of wheat which can gain water through magic and only needs small amount of soils to be planted in and sun)

Rift Abominations

Rift Abomination
Food: Magic
Worms, Xorn   Rift Mephits
These mephits looks like the common mephits with the exception of their eyes. They all only have one big black eye instead of the normal two. This black eye shimmers in all colors of the rainbow which have caused these mephits to gain the nickname Oil Mephits. In abilities they are the same as normal mephits with the addition of that their eye can see what creature is or isn't a spellcaster. This is very usefull as their faveourite food is spellcasters.  

Undead

 

Permanent Magic

Permanent magic can be created in a number of different ways.   The common way (name here): The magic must be bound to an item. The cost and length of creating the permanent magic is halved is the enchanted item is appropriate for the magic. In almost all cases good enought crystals count as appropriate.   After the permanent magic is created it holds its power for 100 times its normal duration, after which it loses its power. While in good condition the permanent magic may be recharged by one cast of the magic, and it once again restores it to 100 times it original duration.   Permanent magic may be continuously powered by generic magical energy (not cast as specific spell). In that case half the energy is lost (twice the amount of magic is needed).   This stored magic energy is sold and used in the form of Energy Disks that has a high amount of low powered magical energy.

Magical Affinity

Affinity to Air


Air Mage, Feat
Four Elements I: Air  

Affinity to Earth


Earth Mage, Feat
Four Elements IV: Earth    

Affinity to Fire


Fire Mage, Feat
Four Elements III: Fire    

Affinity to Water


Water Mage, Feat
Four Elements II: Water
Type
Metaphysical, Elemental

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