Titan Armors Technology / Science in Lands of Erdos | World Anvil
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Titan Armors

The Age of the Varn produced many magical wonders; several of them were tools of warfare. Titan Armors are perhaps the most famous of them all; their deadliness second only to the dreaded Oblivion Bombs.   Titan armors are huge constructs, in some regards similar to iron golems. But whereas iron golems are powerful automatons, titan armors were designed to be piloted from within by humanoids. As a result, a titan armor could be far deadlier than a golem, depending on its pilot’s skill and cunning.   Titan armors were a staple of the ancient Erdosian armies but most of them were destroyed or badly damaged during the War of the Varn. Today, no one knows how to construct these massive magical machines of war, but several of them lie buried in ancient ruins. Once found and excavated, they can often be repaired and reactivated—though this takes great effort and magical skill. Some are too badly damaged to ever be repaired, in which case their components are cannibalized for other, less damaged, armors.   Several nations possess reactivated titan armors. They are few in number and are only used in the most dire of circumstances. Powering a titan armor for battle is an expensive proposition—the cost in magicant is immense—and repairing them in no small feat either.   Titan Armors were one the reasons the Aboleth Empire didn’t immediately swipe away the world’s armies with their krakens during its recent invasion.   Occasionally, adventuring parties manage to get their hands on a titan armor (in fact, it’s adventurers that most often stumble upon buried Titans), but AURA generally forbids adventurers to own Titan Armors. Truth is, most groups don't have the means to reactivate or maintain them anyway. The best solution, therefore, is often to sell them to a friendly nation or organization, as nothing less than a sovereign state has the financial means to buy such a unique mechane. AURA considers this a kind of negotiated finder’s fee, as technically the armor was never the adventurers’ to begin with. Money isn’t the only boon; recoverers of such Lost Mechana often receive noble titles and other unique compensation. A few might even join the nation’s standing army as the armor’s designated pilot.   Needless to say, titan armors are weapons of mass destruction and governments are loathe to leave them in private hands. Adventurers that do have the means to reactivate titan armors with the intent of keeping them for themselves are violating AURA’s rules. Particularly powerful adventurers are capable of mass destruction on their own, making them even more dangerous when in possession of a Titan Armor. However, special permission can be granted to a party as long as at least one nation state supports the decision.   The Brightstones are unique in that they possess five Titan Armors, but they only technically own one; the rest are on loan to them by the dukedoms of the Hash-Lath along with the mission of protecting that Land from any threats.
A Hoplon Industries Titan Armor equipped with a flight pack.

Titan Armors in the Game

Lands of Erdos is generally not a mecha game, and Titan Armors are rarely the focus of any campaign. When they appear in the story, PCs may get the chance to pilot them for a few encounters, but Titan Armors are generally not expected to be a permanent fixture of their inventory.

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