Lair of the Kruthik Building / Landmark in Kyrn | World Anvil

Lair of the Kruthik

Deep in the Zayira Desert, north of the Oasis of the Zayirin, lies a rocky outcropping that has been the lair of many monsters across the ages. Currently, a hive of Kruthik are occupying and expanding the cave complex under these rocks.  
1 - Entrance Guardroom
After walking down the tunnel for some time, the light from outside now hidden by the twists and turns of the passage, you enter into a small chamber, not much more than a widening of the passage way. The air is dry and still, but in the distance, from down the only other exit in this room, you hear a quiet chittering, and what sounds like a rhythmic tapping... 
This room is where the Kruthik guards would normally be posted, but they have all retreated deeper into the caves as the party approaches, signaling to the rest of the hive that enemies approach.  
2 - North Entrance Tunnel
This tunnel extends into the distance. After walking for a few moments you see ahead of you an opening to the outside world.
 
3 - North Guard Room
As you make your way down this tunnel, you see it open up before you into a larger room. A couple of drops of a black ichor lead into the chamber.
Several of the wounded Kruthiks retreated into this room. As the party enters 5 adult Kruthiks attack.
4 - Food Storage
As you enter this chamber, the smell of death percolates through the air. Your torchlight reveals small holes dug into the walls of this chamber. A quick glance shows the holes have dead things stuffed into them. Some of them are humans, some of them look like other desert creatures.
Working in this chamber are three Adult Kruthiks who prepare to attack as the party approaches. The Kruthiks are not treasure collectors, but amongst the dead bodies can be found 2d20 gold, 1d100 silver and 3d20 coppers, as well as a few normal weapons.  
5 - Pool of Ooze
This circular chamber has a dark pool in the middle of it, what looks like a leg bone of a human lies at the edge half on the shore, half in the dark liquid, and several dozen coins seem to be scattered about the floor near the pool edge as well.
The pool is a black ooze, and if a creature comes within striking distance it will attack.  The coins are 8 gold, 14 silver and 34 copper, they have been spit out by the ooze after digesting the cratures that were carrying them.
6 - Nursery
This large room has several mounds of shredded cloth and hides that hold piles of green eggs with black spots, there are also a number of smaller Kruthiks, no larger than small dogs running about the room.
As the party enters the room, the young Kruthiks scatter before them, and the four nursery care takers attack.
7, 8, 9, 10 - Nests
This chamber has several circular depressions dug into the floor, as well as several small holes burrowed out of the walls.
Each of these chambers contains 2d6 Adult Kruthiks that are waiting to ponce on the party when they enter. !d4 rounds after combat starts, additional Kruthiks will arrive from the nearby nest chamber.  
11 - Young Tunnels
Theses tunnels are smaller, making it difficult for medium sized creatures to move through them.
These tunnels were carved out by young Kruthiks, and there are 2d6 of them lurking in here.  They will only attack if something enters the tunnels, otherwise they will cower in here.  medium sized creatures do everything at DISADVANTAGE while in these tunnels.  
12 - Hive Lord Chamber
As you make your way through these tunnels you can here chittering, but you are not able to identify what direction it is coming from, it seems to be coming from everywhere all at once.
There are six adult Kruthiks here guarding the hive lords chamber.  Once the party enters the hive lords chamber, they will rush forward to attack the party from behind.  
13 - South Entrance Tunnel
This tunnel leads to the south, and after a few minutes an exit to the desert can be seen ahead of you.
Type
Lair