Travlers Town
A Home to Those in Need
Travlers Town is a large comunity that sprang up in the wake of the first incursions over 150 years ago. It is one of the few remaining native settlements of the world, although it is comprised almost exclusively of outworlders.Despite the town's size (bordering on "city") there are no roads suitable for carrage or horse within, only various sizes of walkway streets and the occasional alley.
(Theme Music) Standing at their perenial guardposts at the front gate are the town's guards/greeters, Dolan and Goofus.
There is a small town guard that help protect the citizenry, but these two are always the first faces one see's upon entering the one and only gateway into town.
Districts
Travlers Town is separated into several distinct districts, each separated by walls and buildings for the overall security of the town. While most districts are lined with residential housing, they also each have specific types of businesses and shops that they cater to, with only slight overlap.- The full list of tavern details can be found here.
- The full list of shops and details can be found here.
First District
The First Distric seems to be mostly catered to people just entering or preparing to leave town.- Travlers Town Main Gate
- Cid's Accessories Shop - General Store
- The Item Shop - Magic Store
- Post Office - which houses the town's Job Board
- Stables
- Pub of the Loud Bird
- Pass Gates to Second District and Fountain Square
On the right wall is a door, probably leading to the back area, as well as a cork board covered in notices, updates, and shipping prices (
Second District
The Second District is set up with amenities for those staying only on a temporary basis, or who are new to town and don't yet have permanent residence.- Grand Cathedral
- Alston's Amazing Bed & Breakfast
- Neela's Tiny Inn
- Pass Gates to First District and Third District
Third District
The Third District was the original public square for the town before the larger Fountain Plaza was built in one of the later expansions. It's now largely abandonned with most of its foot traffic coming from residents cutting from Second to Fourth Districts.- Travlers Plaza - a roughly 40x40' space, with a raised walkway skirting two sides, and a small fountain statue of two dogs taking up the opposite corner
- Pass Gates to Second District and Fourth District
- Secret Passage to Zero District
Fourth District
The Fourth District houses most of the stores and market stands for the town. It was also breifly home to a small colliseum that is now boarded up. Not enough fighters to keep the combat games going anymore.- Corrin's Pub
- Jamal's Treasures - General Store
- The Magic Marketplace - Magic Store
- The Red Goods of Ike - Potion Shop
- The Fount of Justice - Blacksmith
- Flame Quirks - Clothing Store
- Hyleal's Alchemy and Artificing (after Miracle City)
- Kindle and Nook - Book Store (after Miracle City)
- Pass Gates to Third District and Fifth District
Fifth District
The Fifth District is the third smallest behind Fountain Square and the Third District. It was made specifically to house the Botanical Gardens; a large, three-floor greenhouse surrounded by a small waterway that can be entered by crossing a bridge to its front entrance. The surrounding alleys of the district are mainly empty.- Botanic Gardens
- Pass Gates to Fourth District and Fountain Square
Fountain Square
The new public plaza of Travlers Town. The Plaza features a wide open space perfect for festivals or gatherings, and a large multitiered fountain sculpture that doubles as a water play area for children on the lower levels.- Sanctuary Fountain
- Gathering Grounds
- Pass Gates to First District and Fifth District
Zero District
The Zero District is a hidden area underneith the center of town where Von Drake, Danny, and Presto work to protect the town and oppose the forces of the Phantom King.- Magitech Lab
- Ghost Shield Generator
- Secret Passage to Third District
Story
First Encounter
When the party first approaches the town, it's in the midst of an attack! The field is littered with broken bleached bones as a hoard of Skeletons has attacked. The town's anti-undead barrier keeps them from entering, but the gaurdsmen, Dolan and Goofus, as well as SubtraCo are still fighting them off just outside the gates.As the PC's Party engages, 6 Skelleton Banditos emerge and attack the weaked heroes, tipping them off to the source of this attack: Miracle City After the undead are dealt with, the PC Party is invited into the town to rest and discuss next steps. They can have a day or two to explore, but need to depart to Miracle City to deal with the waves of skelletons that have been spreading from there, or at the very least, reestablish contact with Presto's local informant, Frida Suarez.
The party will also be gifted the Energy Signature Radar, by Prof. Von Drake, to seek out the fragments of the Containment Artifact. If asked why SubtraCo is not taking on this mission, aside from helping protect the town, they have their own mission to take on that will take them someplace else.
Return
Upon their return to the
Type
Town
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