Gustavus "Gust" Uhdjin Character in Kohtalo | World Anvil

Gustavus "Gust" Uhdjin

Now thats Gust with a 't' mind, he dont take to kindly to Gus. Truth be told though doubt he'll be stickin around long enough for you to know him well enough to call him anything but Master Undjin.
— Jasper Cameron, Leader of the Bronze Ravens.
  You know those tales of the wanderer who seems to roll into a town having the worst luck and then in the relatively short time he is there most of the times problems are fixed? Yea, a lot of those stories are Gust. Not all, by any means, but enough that he has a bit of a reputation. The main problem is the stories of him don't really make sense. I grow more convinced the more that I study this figure that it is either an adventuring guild sending out some of its best on solo missions, or a folk tale people use because "man with no name" doesn't sound nearly as reassuring.   I mean the speed that he would have to travel go from one place to another where I have found first-hand accounts is astounding. There are three different journals of residents of Osect that have him there around midsummer. Less than a month later there is mention of him in Thunder Dunes, which would have required him to cross not just the Outh Mountains but the entire length of the Myrdhor Desert, a journey of some 3500 miles as the crow flies.   In further support of my theory that this is an adventurers guild is that even among wizards 150 is the longest a human has managed to live, however across the world we have records of the Gustavus Uhdjin going back nearly 500 years, and all of them share what I will call a uniform. A quarterstaff with carvings resembling a crocodilian animal of some sort, usually designed to double as a fishing pole. There is also a sky-blue cloak lined with wolf-skin. His hair is always described as windblown and somewhere around shoulder length though the color varies. While he knows a magical cantrip or 2 and is always knowledgable in the ways of nature, no account I can find describes him as either a ranger or a druid, despite this he does seem to have an uncanny ability to predict the weather.   As previously mentioned Gust has a history of dealing with local problems of.... wildly varying severity. There are tales of him dealing with everything from a rat infestation in a grain silo to "getting rid o' the local dragon that was eatin all the cows," to say nothing of the various bandit troops and ne'er-do-wells. Once the local problem is taken care of Gust usually just rolls out of town, often not bothering to even collect the reward, at least according to rumor.
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