Whispering Grove Building / Landmark in Kobos | World Anvil

Whispering Grove

"Nothing in there but pretty flowers. Well, they're not even that pretty. Leave it alone."   ~Margerot Duda, resident of they Cloudgarden District

Purpose / Function

Whispering Grove was built as a pathway to the Feywild and an avenue for trade and immigration between Kobos and the Feywild. When the elves left, the grove itself (as well as it's caretaker dryad Shuken'naro fell asleep, and the area was preserved by the later occupying humans as a recreational park due to its beauty, resilience, and bountiful forage. When the park was once again awakened by a band of children playing partisan, it's use as a portal to the wild realms was resumed, albeit in a much smaller way, a guarded secret by the descendants of those children.

Architecture

The park is well maintained, with trees neatly groomed and underbrush curated to avoid thickets. Deep in the heart of the grove lays a fey portal; which simply looks like a small circle of standing stones topped with lentils. The key to opening the portal is a closely guarded secret.

History

-400: Whispering Grove is activated as a fey portal, serving as a pathway to the Feywild.   -300: The elves establish a presence in Whispering Grove, utilizing its connection to the Feywild for trade and immigration.   -150: The elven population dwindles, leading to a decline in activity and maintenance within the grove.   0-100: Humans settle in the area, discovering the abandoned Whispering Grove and its dormant fey portal.   150: The humans begin to use the grove as a recreational park, appreciating its natural beauty and forage opportunities.   250: Criminal activity emerges in the vicinity of Whispering Grove, with reports of theft and vandalism.   320: The grove becomes a hotspot for illicit activities, attracting criminal elements seeking seclusion.   400: Municipal decisions are made to increase security in Whispering Grove, installing additional patrols and surveillance.   460: Haunting incidents occur within the grove, believed to be caused by resentful fey creatures who mourn the loss of their elven connection.   500: A group of adventurous children stumble upon the dormant fey portal and inadvertently reactivate it.   520: The children, now adults, exploit the grove's connection to the Feywild for their personal gain, engaging in trade and acquiring rare and magical artifacts.   600: Whispering Grove gains a reputation for its mystical properties, drawing attention from those seeking supernatural experiences.   640: Reports of ghostly sightings and unexplained phenomena increase, believed to be caused by the restless spirits of fey creatures.   710: The municipal authorities impose restrictions on nighttime access to Whispering Grove due to increasing incidents of fey haunting and madness.   750: The descendants of the original children maintain control over the grove, using their knowledge of the fey portal for secretive purposes.   800: Criminal activity resurfaces in the vicinity of Whispering Grove, with rumors of smugglers and black market dealings.   850: The grove becomes a hub for underground activities, attracting both criminal organizations and those seeking forbidden knowledge.   900: Dark whispers circulate about the grove's connection to malevolent fey entities and the influence of otherworldly beings.   950: Shuken'naro, the dormant dryad, awakens, along with her satyr consorts, but they fall under the control of a malevolent manitou named Jojjxdxxy.   980: The grove becomes a center of supernatural horrors, as Jojjxdxxy uses ghostly vines to puppet Shuken'naro and her consorts, spreading fear and chaos.   995: The haunting presence of Jojjxdxxy reaches its peak, causing widespread terror and leading to calls for the eradication of Whispering Grove's dark influence.

Tourism

The Whispering Grove is a quiet place, and attracts people for its natural beauty and calm environs. However, sleeping in the Whispering Grove brings nightmares and potentially even madness, and folks typically keep their sojourns one day affairs that stick to the marked trails.
Alternative Names
Getton Duda Memorial Park
Type
Park
Parent Location
Owner
Ruling/Owning Rank
Characters in Location

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