Factions and Guilds


Major Factions



"Children of Okran"

A rigid theocracy devoted to the god Okran, ruled by The Lord Phoenix who enforces strict religious laws and cultural purity. They see themselves as humanity’s chosen protectors, condemning non-human races, technology, and any who do not follow their doctrine. Obsessed with cleansing the world of "darkness," they are both revered and feared as zealous enforcers of their faith.


"Peace Through Prosperity"

A sprawling Empire ruled by decadent nobles and driven by wealth, power, and the institution of slavery. Corruption is rampant, with each noble pursuing personal gain while controlling vast territories and trade through the Traders Guild. Though rich and influential, the United Cities is a place of stark inequality, where loyalty and influence are bought rather than earned.


"The Queen's Will, The Hive's Way"

A collective society of insectoid Hivers, united under a Queen and bound by loyalty to the Hive's communal purpose. Individuality is set aside for the greater good, with each Hiver playing a role as a worker, soldier, or leader within their hive structure. Their isolated, swampy home is where they thrive, valuing unity and duty above all.


"For Glory and Kin"

A warrior society that honors strength, combat, and the pursuit of glory, with each Shek striving to live and die with honor. Led by Queen Esata the "Stone Golem", they are a proud and deeply traditional people, the Shek value loyalty and view battle as the highest form of respect and purpose.


"Purpose Through Obedience"

Once a technological powerhouse, now lingering as a decaying shadow ruled by the exiled Emperor Cat-Lon in the toxic Ashlands. Its remaining soldiers, mostly Skeletons, guard the ruined cities with unwavering loyalty, maintaining Cat-Lon’s iron grip despite his descent into madness. The empire’s legacy endures through haunted relics and lost technologies, reminders of its former glory and Cat-Lon’s broken dream.


"Life Eternal"

Deep in the inhospitable southern reaches, the Southern Hive thrives behind towering, chitinous walls. Ruled by the mysterious Hive King, they are more aggressive and territorial than their Western cousins. Their soldiers are relentless, and outsiders are either enslaved or worse. Few who cross into their lands return whole, however not all find enemies here.


"We Take Our Share"

A loose confederation of pirates and smugglers ruling from the Stormstop Isles to The Pits, the Brethren of the Coast answer only to the sea and their own greed. From their stilted fishing villages to hidden ports, they prey on merchant ships and trade convoys, though some settlements maintain a fragile peace with the outside world, when it’s profitable.

Minor Factions



"The Ruins Speak, We But Listen"

Warrior scholars and scavengers, the Tech Hunters search the ruins of the old world for lost technology and forgotten knowledge. They are independent but maintain waystations across the land, offering shelter to travelers and selling rare artifacts. Driven by curiosity and profit, they walk the line between preservation and exploitation.


"Commerce Binds Us All"

The true power behind the United Cities, the Traders Guild controls the flow of wealth across the land. Ruthless in business and politics, they see people and nations as commodities. While their merchants bring luxury and prosperity, their greed fuels slavery, corruption, and war.


"By Sea or Silt"

Once an enclave of the Second Empire, the Deadcats are now scattered survivors. Their homeland in the Leviathan Coast was ravaged by cannibal tribes, forcing them into a nomadic existence along the Northern Coast. What remains of their culture clings to the sea and the city of Dead Cat, where they trade, fish, and fight for survival.


"Freedom Grows Wild"

Deep in the fetid marshlands, the Swampers reign, an unruly coalition of outlaws, smugglers, and vice-peddlers. They thrive where law cannot reach, ruling over a maze of drug dens and hidden canals. Led by shadowy crime lords known as "Big Boss", their society is built on trade, treachery, and the belief that freedom is worth any price, so long as the coin flows.


"Freedom Is a Luxury We Sell"

Bounty hunters and slavers, the Manhunters Guild capture and sell the desperate and the unlucky. They patrol the borderlands in search of easy prey, indifferent to guilt or innocence. To them, every person has a price, and they always collect.


"Our Home Is Where Sky Meets Land"

A nomadic people, scavengers and scholars, The Surveyors roam the wastelands charting ruins and lost technology. Known to raise hardy beasts as both companions and livestock, their caravans moving with the seasons. To the Surveyors, the world is a living thing, one to be respected, recorded, and traversed with care.


"Die On Your Feet"

The iron heart of Shek culture, Kral’s Chosen are the most fanatical warriors, devoted to restoring their ancestors’ glory. They live and die by the sword, believing only battle proves worth. Bound by honor and blood, they seek to purge weakness, whether from enemies or within their own kind. To them, death in combat is the only true victory.


"The Land Remembers"

On the fringes of civilization, the Painted Tribes carve out a brutal existence. Their bodies are marked with vivid dyes and scarred with ritual brands, each color is thought to represent a sort of hierarchy. They strike from the shadows, raiding travelers and settlements alike, bound by primal laws and rituals.

The Lesser Known

Discovered factions will display here

         
           
         

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