Kingdom of Louthiran
"No hammer strikes without an echo."
Introduction
Beneath the towering shadows of the Spine, in halls wrought by flame and indomitable will, lies Louthiran, the ancient heart of dwarvenkind. Proud, steadfast, and as eternal as the mountains themselves, this kingdom stands as a forge of stone and steel, where every craft is revered and every life is etched into the bones of the earth. In the deepest caverns, the dwarves endure; unchanged, unyielding, and ever watchful, their gaze ever fixed upon the heart of the world.
Geography
Louthiran is a kingdom hewn from the very bones of the world, shaped by towering mountain ranges and endless subterranean depths. At its heart lies the Spine, a colossal mountain range that cleaves the realm in two, dividing the kingdom into its eastern and western reaches. This mighty range, where peaks rise to pierce the heavens, is home to Ebon Peak, the highest mountain in Kena'an. Its summit, a mistress to the clouds, remains a place of mystery, untouched and unexplored.
The Surface Lands
Above the earth, Louthiran is a land of stark contrasts. The lower reaches of the kingdom, nestled in the foothills of the Spine, thrive in a temperate climate, where rich forests and fertile valleys stretch beneath the shadow of the mountains. Dwarven settlements, though young, are slowly spreading across the surface, their presence growing with the reign of Tharûk Barab Ungart. Rivers, their waters fed by the eternal snowmelt of the high peaks, wind through the land, their crystal-clear currents nourishing the fertile soil. Yet as one climbs higher into the mountains, the landscape grows unforgiving. The slopes are crowned in snow and buffeted by bitter winds, maTharûk the higher altitudes nearly impossible to settle; only the most resilient of the surface dwarves dare to call these rugged heights home.
The Underground Depths
Beneath the peaks, in the very heart of the mountains, lies the true kingdom of Louthiran: an intricate labyrinth of vast underground cities, caverns, tunnels, and mines. The dwarves’ subterranean realms are a marvel of craftsmanship, where stone halls and glittering veins of precious metals intertwine in a tapestry of industry and reverence. In the deepest chambers, where the air is cool and damp, the scent of iron and the hum of forges fill the atmosphere. Great cities such as Mithral Hall, Stonehelm, and Ironforge are carved into the stone itself, each an undeniable proof of the dwarves’ craftsmanship.
Population
The dwarven population of Louthiran is a proud and resilient people. While their cities are scattered across the kingdom, the vast majority dwell within the sprawling, labyrinthine underground cities, where stone and tradition intertwine in every facet of life. Society in Louthiran is divided not only by caste but also by residence, between the ancient subterranean cities, where the dwarven soul finds its true home, and the surface settlements, which have slowly begun to grow under the reign of Barab Ungart.
Dwarves age differently from most races. While injury, disease, poison, and violence can still claim their lives, time itself does not wear them down in the usual manner. Instead, the eldest among them undergo a transformation known as Petrification, their bodies gradually turning to stone. The nature of this transformation is dictated by the caste to which they belong, with each caste’s Petrification manifesting as a different form of stone. This transformation is a mark of honor, signifying a life well-lived in service to their people and the stone.
However, not all dwarves undergo this transformation. The Pebbles, those born outside the caste system, are not blessed with this sacred process. They live and die as any mortal would, their lives untouched by the earth’s eternal bond. The birth of a Pebble is a great dishonor- a disgrace to the stone, and a stain upon the lineage.
A dwarf’s caste is revealed through their eyes. Each dwarf’s gaze carries the texture of stone, with the color of their eyes matching the stone to which they are attuned. A Diamondborn might have eyes of brilliant clarity, their irises like cut gems, while an Obsidianclad would possess eyes dark as night, with an unyielding sheen like polished stone. These eyes are a permanent and unmistakable sign of a dwarf’s caste, marking them for life. As such, the caste of a child is determined at birth, with the eyes offering the first indication of their place in the world. The sight of a dwarf’s eyes dictates the course of their life, and unions between dwarves are carefully regulated to preserve the sanctity of caste and lineage.

Stone endures and the earth never forgets
The Dwarven Castes
Dwarves of Louthiran follow a caste system as old as the stone itself. Each caste is bound to a specific stone or mineral, determined by ancestry, and believed to shape both soul and fate. The rarer the stone, the higher the status.
- Diamondborn: The ruling caste. Those born with the rarest of stones, the Diamond, are revered as leaders and visionaries. They are the highest in society, holding power over the kingdom’s affairs and shaping its future.
- Obsidianclad: Warriors and defenders of the kingdom, attuned to Obsidian. They are known for their strength, discipline, and fierce loyalty. The Obsidianclad serve as the protectors of Louthiran’s borders and honor.
- Granitesworn: Builders, delvers, and masons, connected to Granite. They are the craftsmen, engineers, and architects who carve the kingdom’s subterranean cities and fortifications, ensuring the kingdom’s endurance for generations.
- Emberhearts: Smiths, crafters, and artisans who are attuned to Emberstone. They work the forge and shape the kingdom’s wealth of metals into tools, weapons, and works of art. The Emberhearts are known for their ingenuity and craftsmanship.
- Flintsoul: Laborers and those of the lower castes, attuned to Flint. While they are the backbone of the kingdom, responsible for mining, construction, and manual labor, they hold the lowest status and are often seen as expendable.
- Pebbles: The casteless, born without attunement to any stone. Pebbles do not undergo Petrification, and they live and die like other mortal races. Their existence is seen as a dishonor to the family, and they are often marginalized within dwarven society.
All written content is original, drawn from myth, memory, and madness.
All images are generated via Midjourney using custom prompts by the author, unless otherwise stated.
So seeing how the caste system works, I'm curious about a couple interesting thought experiments immediately. What if (by hook, crook, wedlock or marriage) a Pebble ends up producing or having a child of a higher caste. Since this would seem to be a magickal connection does there exist mechanism or rituals to allow caste changes? Magicks rarely used but known perhaps? Which leads to the second question of is there any mobility at all between castes or is this like a set in (pun intended) stone thing, like biologically and magically?
Those are excellent questions and thank you so much for posing them! I really appreciate it! To answer your first question: If a Pebble produces a child of a higher caste, things happen very quickly: the child is taken and raised within this caste and no one would care for the Pebble. Now, if someone wanted to ensure the caste of their child, in theory there are rituals that could do it. Yet they are highly guarded or even lost to time. As I am thinking it, rituals like that would probably need to be performed before birth and would be seen as disruptive to the natural order. So, yes, it’s possible in theory, but very much frowned upon. As for your second question: The caste system is indeed very rigid, both biologically and magically. While extraordinary deeds elevate someone within their caste, the actual shift between castes would be a near-impossibility without outside forces like magic or divine intervention. The system is meant to be set in stone, so to speak, ensuring that the ancient traditions are upheld. A heroic deed for example might gain respect for a casteless, it might even award him a better position in society but they will always remain a pebble. Once again, thank you so much! You gave me some very interesting things to think about! I am planing to write an article dedicated to the caste system, so I hope to adress most of these matters there :)
Come visit my world of Kena'an for tales of fantasy and magic!
Or, if you want something darker, Crux Umbra awaits.
Ohhh these are detailed and interesting answers and I like it. Reminds me a bit (not sure if this might be some inspiration?) of Dragon Age Origins in specific, the dwarves in that setting had a rigid (though not this rigid) caste system and the politics within it were quite interesting. The biological and magic elements here definitely create very interesting aspects to this however and that article will be very interesting, can't wait to see it when it comes :)
Dragon Age is 100% an inspiration for many things around my world! I love this game so much <3
Come visit my world of Kena'an for tales of fantasy and magic!
Or, if you want something darker, Crux Umbra awaits.