Nightmare Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Nightmare

Nightmare

 

A Nightmare appears in a cloud of roiling smoke,its mane,tail,and hooves wreathed in flame.The creature's unearthly black form moves with supernatural speed,vanishing in a cloud of brimstone as quickly as it appeared.

   

Dread Steed

 

Also called a "Demon Horse" or "Hell Horse",the Nightmare serves as a steed for creatures of exceptional evil,such as a Death Knight,a Lich or a NIGHT HAG ,also carrying Demons,Devils,and other vile monsters.It resembles a fiendish horse,and a Nightmare's fiery red eyes betray its malevolent intelligence.

 

A Nightmare can be summoned from The Lower Planes,but unless a worthy sacrifice is offered to it as food upon its arrival,the Nightmare displays no special loyalty to the creature it serves.

Basic Information

Anatomy

A Nightmare resembles a Black Horse with a mane,tail and hooves wreathed in flame.A Nightmare stares with its fiery red eyes

Genetics and Reproduction

Nightmares don't appear naturally in the Multiverse.They must be created from Pegasi.The Ritual that creates a Nightmare requires the torturous removal of a Pegasus’s wings,driving that noble creature to Evil as it is transformed by Dark Magic.

Additional Information

Facial characteristics

Fiery Red Eyes

Perception and Sensory Capabilities

Passive Perception 11

Civilization and Culture

Major Language Groups and Dialects

Understands But cannot speak.
A Nightmare by dndbeyond
Genetic Ancestor(s)
Origin/Ancestry
Fiend
Body Tint, Colouring and Marking
Black with a mane,tail and hooves wreathed in flames


Cover image: A Nightmare by dndbeyond

NIGHTMARE CR: 3 (700XP)

Large fiend, neutral evil
Armor Class: 13 (Natural Armour)
Hit Points: 68 (8D10+24)
Speed: 60 ft , fly: 90 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

10 +0

WIS

13 +1

CHA

15 +2

Damage Immunities: Fire
Senses: Passive Perception 11
Languages: Understands Abyssal,Kelldorian (Common) & Infernal but cannot speak
Challenge Rating: 3 (700XP)

CONFER FIRE RESISTANCE:

  THE NIGHTMARE CAN GRANT RESISTANCE TO FIRE DAMAGE TO ANYONE RIDING IT.    

ILLUMINATION:

  THE NIGHTMARE SHEDS BRIGHT LIGHT IN A 10-FOOT RADIUS AND DIM LIGHT FOR AN ADDITIONAL 10 FEET.

Actions

HOOVES:

  MELEE WEAPON ATTACK: +6 TO HIT, REACH 5FT ONE TARGET. HIT: 13 (2D8+4) BLUDGEONING DAMAGE PLUS 7 (2D6) FIRE DAMAGE.    

ETHEREAL STRIDE:

  THE NIGHTMARE AND UP TO THREE WILLING CREATURES WITHIN 5 FEET OF IT MAGICALLY ENTER THE ETHEREAL PLANE FROM THE MATERIAL PLANE, OR VICE VERSA.    

CREATING A NIGHTMARE:

  NIGHTMARES DON’T APPEAR NATURALLY IN THE MULTIVERSE. THEY MUST BE CREATED FROM PEGASI. THE RITUAL THAT CREATES A NIGHTMARE REQUIRES THE TORTUROUS REMOVAL OF A PEGASUS’S WINGS, DRIVING THAT NOBLE CREATURE TO EVIL AS IT IS TRANSFORMED BY DARK MAGIC.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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