Night Hag Species in KELLDORIA (DRAGON REALMS) | World Anvil
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Night Hag

Night Hag

 

Sly and subversive,Night Hags want to see the virtuous turn to villainy:love turned into obsession,kindness turned to hate,devotion to disregard,and generosity to selfishness.Night Hags take perverse joy in corrupting mortals.

 

Night Hags were once creatures of The Feywild,but their foulness saw them exiled to HADES long ago,where they degenerated into Fiends.The night Hags have long since spread across THE LOWER PLANES and THE SHADOWFELL.

   

Soulmongers

 

While a Humanoid sleeps,a Night Hag can straddle the person ethereally and intrude upon its dreams.Any creature with truesight can see the Hag's spectral form straddling its prey.The Ethereal Hag fills her victim's head with doubts and fears,in the hope of tricking it into performing evil acts in the waking world.The Hag continues her nightly visitations until the victim finally expires in its sleep.If the Hag has driven her victim to commit evil deeds,she traps its corrupted soul in her soul bag (see the "Night Hag items" sidebar) for transport to Hades.

     

Covens

 

A Night Hag that is part of one of the HAG COVENS has a challenge rating of 7 (2,900XP)

Basic Information

Anatomy

A Night Hag has a basic Humanoid form,with Purplish-Black skin,Black haired and long arms ending with clawed fingers

Ecology and Habitats

The Lower Planes,Hades and The Shadowfell

Dietary Needs and Habits

Carnivore,The Hag enjoys eating Human flesh

Additional Information

Facial characteristics

Purplish-Black skin,Small protruding horns of various shape,Long Black hair and Eyes of red,black or purple

Perception and Sensory Capabilities

Darkvision 120ft & Passive Perception 16

Civilization and Culture

Major Language Groups and Dialects

Common Dress Code

Robes of Deep Red,Crimson,Black or Purple,with a belt of skin with hanging Humanoid skulls attached
A Night Hag by dndbeyond

Night Hag Items

 

A Night Hag carries two very rare magic items that she must craft for herself.If either object is lost,the Night Hag will go to great lengths to retrieve it,as creating a new tool takes time and effort.

   

Heartstone

 

This lustrous black gem allows a Night Hag to become ethereal while it is in her possession.The touch of a Heartstone also cures any disease.Crafting a Heartstone takes 30 days.

   

Soul Bag

 

When an Evil Humanoid dies as a result of a Night Hag's Nightmare Haunting,the Hag catches the Soul in this black sack made of stitched flesh.A Soul Bag can hold only one evil soul at a time,and only the Night Hag who crafted the bag can catch a soul with it.Crafting a Soul Bag takes 7 days and a Humanoid sacrifice (whose flesh is used to make the bag).

Genetic Ancestor(s)
Origin/Ancestry
Fiend
Lifespan
300-600 Years (Averaging 400 Years Old)
Average Height
5ft 6"-7ft 6" Tall (6ft 6" Average)
Body Tint, Colouring and Marking
Skin of a Purplish-Black colour


Cover image: A Night Hag by dndbeyond

NIGHT HAG CR: 5 (1,800XP)

Medium fiend, neutral evil
Armor Class: 17 (Natural Armour)
Hit Points: 112 (15D8+45)
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

16 +3

WIS

14 +2

CHA

16 +3

Skills: DECEPTION +7, INSIGHT +6, PERCEPTION +6 & STEALTH +6.
Damage Resistances: COLD, FIRE, BLUDGEONING, PIERCING AND SLASHING FROM NONMAGICAL ATTACKS NOT MADE WITH SILVERED WEAPONS.
Condition Immunities: CHARMED
Senses: Darkvision 120ft & Passive Perception 16
Languages: Abyssal,Kelldorian (Common),Infernal & Primordial.
Challenge Rating: 5 (1,800XP)

INNATE SPELLCASTING:

  THE HAG’S INNATE SPELLCASTING ABILITY IS CHARISMA (SPELL SAVE DC 14, +6 TO HIT WITH SPELL ATTACKS). SHE CAN INNATELY CAST THE FOLLOWING SPELLS, REQUIRING NO MATERIAL COMPONENTS.

At will: Detect Magic & Magic Missile  

2/day: Plane Shift (Self Only),Ray of Enfeeblement & Sleep.    


MAGIC RESISTANCE:

  THE HAG HAS ADVANTAGE ON SAVING THROWS AGAINST SPELLS AND OTHER MAGICAL EFFECTS.

Actions

CLAWS (HAG FORM ONLY):

  MELEE WEAPON ATTACK: +7 TO HIT, REACH 5FT, ONE TARGET. HIT: 13 (2D8+4) SLASHING DAMAGE.    

CHANGE SHAPE:

  THE HAG MAGICALLY POLYMORPHS INTO A SMALL OR MEDIUM FEMALE HUMANOID, OR BACK INTO HER TRUE FORM. HER STATISTICS ARE THE SAME IN EACH FORM. ANY EQUIPMENT SHE IS WEARING OR CARRYING ISN’T TRANSFORMED. SHE REVERTS TO HER TRUE FORM IF SHE DIES.    

ETHEREALNESS:

  THE HAG MAGICALLY ENTERS THE ETHEREAL PLANE FROM THE MATERIAL PLANE, OR VICE VERSA. TO DO SO, THE HAG MUST HAVE A HEARTSTONE IN HER POSSESSION.    

NIGHTMARE HAUNTING (1/DAY):

  WHILE ON THE ETHEREAL PLANE, THE HAG MAGICALLY TOUCHES A SLEEPING HUMANOID ON THE MATERIAL PLANE. A PROTECTION FROM EVIL AND GOOD SPELL CAST ON THE TARGET PREVENTS THIS CONTACT, AS DOES A MAGIC CIRCLE. AS LONG AS THE CONTACT PERSISTS, THE TARGET HAS DREADFUL VISIONS. IF THESE VISIONS LAST FOR AT LEAST 1 HOUR, THE TARGET GAINS NO BENEFIT FROM ITS REST, AND ITS HIT POINT MAXIMUM IS REDUCED BY 5 (1D10). IF THIS EFFECT REDUCES THE TARGET’S HIT POINT MAXIMUM TO 0, THE TARGET DIES, AND IF THE TARGET WAS EVIL, ITS SOUL IS TRAPPED IN THE HAG’S SOUL BAG. THE REDUCTION TO THE TARGET’S HIT POINT MAXIMUM LASTS UNTIL REMOVED BY THE GREATER RESTORATION SPELL OR SIMILAR MAGIC.

Comments

Author's Notes

Original Article written for D&D Monster Manual 5e by Wizards of the Coast (WotC)


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