Ibrim Settlement in Kalin | World Anvil

Ibrim

Ibrim is a peaceful city, and has had the least wide reaching events out of any Fallen City. It was one of the few cities where the Torva stepped down peacefully, and to this day has been ruled on the principle of “live and let live”. Freedoms are many in Ibrim. Wealth is often seen as the most important thing in the city, with the poor being seen as morally bankrupt and the rich as prestigious citizens. The city was ruled by the richest man or woman in the city, called the “Merchant Prince/Princess”, with a new leader chosen every year unless that person is still the wealthiest.   In 756 2A, the city was essentially conquered by its neighbor Atresa after the ruling Merchant Princess invited Atresa in to maintain order during the chaotic Year of the Dragon. Atresa never really...left, and instead took Ibrim in as a protectorate state.   Ever since, the Fallen City has been an important part of the Empire Atresa has built, but some of its merchants have not forgotten the level of freedom they used to have, and how stricter Atresan laws have impinged them.

Demographics

The city used to be extensively split between rich and poor, and while that is still the case, a middle class has begun to grow due to increasing opportunities from both a nationalized military and improving middle class opportunities. Species wise it's about 75% human, 10% Olark, 5% halfling, 5% half-orc, 5% other.

Government

The Merchant Princess used to technically rule and makes the rules of Ibrim. However in practice there were no strict laws in Ibrim beyond "don't murder or steal" and generally the rules enforced were those that the rich wanted to enforce. When Atresa took control they went about enacting stricter laws. While they allowed the looser regulation on banks and guilds that made Ibrim a more profitable place to do business for those organizations, other laws such as income taxes, stricter criminal laws, and some consumer protections have been implemented. Much to the chagrin of some local merchants. These rules are implemented by local merchant lords chosen by the Prime Lords of Atresa.

Defences

Ibrim uses a combination of its growing professional military (based on the Atresan-Virnosian Model) and still existing core of mercenaries.

Industry & Trade

Ibrim is known for banking, but it has other trades as well like any city. Guilds are also big in Ibrim.

Infrastructure

Banks are the primary feature of Ibrim, and many foreign people store their goods in Ibrim. Guild Halls are also common, with Ibrim being second only to Atresa in terms of Guild presence.

Guilds and Factions

Guild Arexos is based in Ibrim, as to be closer to its banks.

Architecture

Brighter victorian.

Geography

Imbrim is situated on a river surrounded by hills and fields.

Natural Resources

Ibrim has a thriving lumber industry, but its real resource is coin.
Alternative Name(s)
The Richman's City
Type
Capital
Population
820,654
Inhabitant Demonym
Ibrimer
Owning Organization