Shadow Wolves
Conjured by the sorcerer Barakhaz these are supernatural hunters driven entirely by the malice and hatred of their creator. When first encountered they were the size of black-bears, but during their attack on Highwater Tower they were vast creatures of darkness, coalescing around blazing red eyes.
Immune to all natural harm and sending before them waves of irresistible despair, they are made vulnerable only by the presence of magical or blessed individuals or artifacts.
When slain they disperse into stinking darkness and in their death throes that darkness can afflict those nearby with horror and weakness.
Conjuring them comes at great cost.
Shadow Wolves
Full article: Shadow Wolves Aura of Terror In the presence of a Shadow Wolf, any human character must make a Will roll at -4 or gain the Despairing condition - becoming filled with hopeless terror and taking a -4 to any action other than fleeing at any cost. Characters protected by any form of divine blessing or magical protection may ignore this effect entirely or gain a bonus to their Will roll at the GM's discretion Intangible The Shadow Wolves cannot be harmed by material force. Physical attacks seem to pass through the darkness that makes up their form with no appreciable effect. Magical or blessed weapons affect them normally. Fearsome A Shadow Wolf is large and fierce enough to assail a group of opponents, who must make an appropriate defensive test at -4 to avoid being harmed. By default the Shadow Wolf inflicts 2 Harm with each attack Enduring A Shadow Wolf can take four Harm before being dispersed
Comments