Goblin Ethnicity in Ixalan | World Anvil
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Goblin

Wily Creatures Goblins are native to Ixalan, and their eager curiosity drew them to the ships of the Brazen Coalition when the pirates first made landfall on the Sun Empire’s shores. Though they still thrive in remote jungle colonies, goblins are most commonly seen swinging on the ropes of sleek pirate ships.   Appearance and personality Goblins stand about three feet tall, though they rarely stand upright. They prefer a crouched posture that lets them scramble quickly on all fours, aided by their long prehensile tails. Their hearing and eyesight make them excellent lookouts, and their agility serves them well as crew members on pirate ships. They climb, swing, and jump easily among a ship’s ropes, and can get into tight spaces that humans can’t. For better or worse, many goblins are also incorrigible pranksters, and they often have a hard time determining when a prank is inappropriate, is poorly timed, or has gone too far.

Naming Traditions

Unisex names

Achuak (green), Aryte (war), Baeshra (animal), Darastrix (Raptor), Garurt (axe), Irhtos (secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel). These names are based on Draconic, which does not exist in Ixalan (yet).

Family names

The development of family names is rather recent, but has started to spread rapidly among the Goblin communities, here are some examples: Brushgather, Goodbarrel, Greenbottle, High-hill, Hilltopple, Leagallow, Tealeaf, Thorngage, Tosscobble, Sailcutter, Plunderpoint, Cannonfodder.

Ideals

Beauty Ideals

Ixalan Goblins prefer to adorn their fur with pearls, gold and other trinkets. They dont mind being dirty and gunpowder in their fur seems to be a symbol of status.

Gender Ideals

Being small and fast is key. Males often show more brawn and females tend to have more wit.

Relationship Ideals

An ideal realtionship is based on Action, Adventure and Shinies!
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Your goblin character has the following racial traits.   Ability Score Increase Your Dexterity score increases by 2.   Age Goblins mature faster than humans, reaching adulthood around age 12. They age noticeably faster, and though few goblins live to old age, the most cautious rarely live longer than 50 years.   Alignment Most goblins are wildly chaotic, with no particular inclination toward good or evil but a strong tendency toward mischief.   Size Goblins average about 3 feet tall and weigh about 40 pounds. Your size is Small.   Speed Your base walking speed is 25 feet.   Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Agile Climber You have a climbing speed of 25 feet. You can’t use your climbing speed while you wear medium or heavy armor. (If your campaign uses the variant rule for encumbrance, you can’t use your climbing speed if you are encumbered.)   Nimble Escape You can take the Disengage or Hide action as a bonus action on each of your turns.   A Helping Hand You have full control of your tail, and it can be a useful tool in many situations. You can use tail hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial, you get the gist. The hand can't Attack, activate magical items, or carry more than 10 pounds. The tail has a reach of 5 feet.   Languages You can speak, read, and write Common and Goblin.

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