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Isle of Melas

Scope

The motivation behind building Isle of Melas

Melas is an island continent of mystery, of cooperation and betrayal, of great sorrow and corruption, and the promise of greater hope. Its civilization is built on the legacy of family strife, ambitions to rule, dreams of healing, and all stemmed from a rift between a brother and a sister that defined the culture of the entire region.   Sentient beings of every kind inhabit the island, some living in harmony with one another and others in very secluded pockets of their own kind. Unusual combinations exist, as the humans' incursion into the land upset the existing balance in new and interesting ways.   Natural and clerical magic abounds, but in some areas over time these mystical, supernatural forces have become suspect and even shunned.   A great civilization is on the cusp of coming together, if groups can put aside past differences and work together for the common good.

The goal of the project

I want my players to feel like they are starting small, but that there is a much larger world out there and that maybe they can have a hand in creating or ushering in something new and wondrous.

Isle of Melas's Unique Selling point

This is a land where tribes have turned into civilizations and then into nations, and fallen back to civilizations and tribes. A great disparate group of people interact with each other and have the tools they need to come together and create something much bigger than themselves.

Theme

Genre

The genre is standard D&D levels of swords and sorcery, but perhaps a step past the height of one of these civilizations. Technology is straining to take hold, and while natural and spiritual magic still have great influence, other forces threaten to push these to the side.

Focus

Primary

  1. The ability of different groups to work together toward a common goal
  2. Recognizing the disparities of power in a culture and working to overcome differences in class, race and wealth

Secondary

 
  1. Understanding dark and ambitious forces lurk below the surface, and have the power to upset the most stable civilizations - even turning the citizenry against them. Only the bravest adventurers will have the courage to stand up to the new establishment of usurpers and restore the rightful leadership.
  2. Family and cultural norms are good in their place, but all individuals and cultures deserve room to grow. They must also be on guard against those who have nothing left to lose.

Tertiary

  1. Unification is only the first step - coalitions, alliances and unions must stand by and defend the principles they say they believe in to bring about stability and peace.
  2. Victory comes at a cost, and with it great suffering. But if the way is bright and the goal is just, the sacrifice is worthwhile
Other
The stories of individuals can be just as important as the stories of nations or worlds.