LEGEND
✦ - The four pointed star indicates a sub-class or a feature that changes the class by a significant margin.
★ - The five pointed star indicates a sub-class that is the most common and often the most simple version of the class, it is recommended that new players selecting a class with sub-classes select one with this, note, curse users, contractors, and classes without sub-classes are exceptions.
⦿ - This is used to preface a paragraph or section about a class when talking about an ability or skill that is actively used and frequently, these parts should be paid the most amount of attention as are often the single most imporant part of the class.
⊕ - Comparatively this is used to preface a paragraph or section that is talking about and special ability or skill that is required to be activated but used infrequently, however, it is often high in power or utility.
▣ - This is used to preface a paragraph or section about a class when talking about a passive ability that does not require being activated but should be noted as a difference between the class and other classes/normal people.
Martial Classes
Martial classes have a passive ability called weapon empowerment, to best explain this, 100% is the power, accuracy, and speed, behind the attack of a normal person, while a class with 110% has 10% more power, accuracy, and speed passively. On occasion empowerment can shift between sub-classes of a class and certain abilities, that said, the list makes notes of the most often cases, of which they go as follows :
Villain = 110%
Battle-Forged = 120%
Commander = 130%
Dytos = 140%
Deshi = 150%
Sworn Ally = 150%
Makos = 160%
Knight House with 2-3 weapons = 170%
Knight House with 1 weapon = 200%