Hero

150% empowerment

Heroes come in many different varieties, some are heroes born through their mindset, while others obtain magical blessings that help them along the path of heroism, below are three such paths.

★WIP

Guardian ✦

An individual who loves his fellow man, the sort of person who naturally finds themselves standing up to bullies as a child and later in life protecting the innocent from bandits or Irae Mages.

Armored expert ▣

The guardian has worn armor all their life, they travel in it, they eat in it, some even sleep in it. Because of this they can utilize armor to its best capabilities, especially heavy armor.

The guardian gains +1 to the vit bonus of wearing medium armor, and gains +2 vit to the bonus of heavy armor(the bonuses increase by 1 and 2 respectively when wearing tungsten), additionally, they only require 5 tiers to max out heavy armor proficiency. Due to their usage of armor in defending themselves they are resilient to knockback and take 25% less damage from area of effect attacks (aka bombs or large radius magic).

Protections ⦿

The techniques used by guardians, all of these techniques must have an emphasis on defense, additionally, even if these techniques have an offensive component, the effective empowerment drops to 75%. The guardian can use one protection per two points of vitality a day.

Defensive Imperative ⊕

The guardian focuses his mind solely on protecting his allies in doing so he reduces his dexterity and physical power by a minimum of 50% (can sacrifice more than 50% explained later). In this state the guardian is able to use a minor reaction to intercept an attack meant solely for an ally (aka cannot use this against AOEs), when the guardian does so he must take the brunt of the attack with his body. If the opponent is in range of the guardian after delivering their attack, the guardian may retaliate with a shield bash. The range is equal to 2 meters per point of dex sacrificed, the power of the shield bash is double the amount of physical power sacrificed.

▣The guardian cannot be a loner (personality wise)

▣The guardian is required to have a shield of at least kite size equipped to use his techniques

▣The guardian cannot use ranged weapons

Idealist ✦

Unlike the other two types of heroes, the idealist is neither a genius born of a spirit's blessing, nor do they have a proficiency in armor and defense, instead, they play into the fact that their opponents are trying to kill them. The idealist is an individual with a goal, and a rampant mindset where they are willing to do anything to achieve that goal.

Arm for an Arm ⦿

The idealist's main form of "techniques" are crude trades in which the Idealist plans to take a hit in exchange for a greater blow of their own. These techniques work off of trading fatigue for effective techniques, the amount of fatigue gained depends on the scaling of the technique as follows :

0.25 = 1/8 of a fatigue point

0.5 = 1/4 of a fatigue point

0.75 = 3/8s of a fatigue point

1 = 1/2 of a fatigue point

1.25 = 5/8s of a fatigue point

1.5 = 3/4s of a fatigue point

1.75 = 7/8s of a fatigue point

2 = 1 fatigue point

Eye for an Eye ▣

The idealists rides a rush of adrenaline over the course of combat, their blows becoming heavier and their feet expedited in a rush to arrive at their opponent.

at 1 fatigue the idealist gains +2 physical power and Dexterity, but takes -2 to mind and reaction speed

at 2 fatigue the idealist gains +4 physical power and Dexterity, but takes -4 to mind and reaction speed

▣The idealist takes twice as long to suffer fatigue penalties

▣While wearing no armor, but still having more Vitality than dex, the Idealists weapon empowerment increases to 170%