Professions


 

T

he life of an adventurer is primarily known for being on the road and trudging through several weeks or months surviving in the wild away from the more civil world. While adventuring and mercenary work has its perks, you can use the downtime for something more productive. In order to make this time away from civilization bearable and to make yourself a functioning person in society-- as well as give yourself some autonomy-- you must pick up a craft/profession.

The difficulty of each profession differs, with some being so dependent on the precision of which the recipe is followed on wether or not you will die that day while others require only a simple roll. Regardless of the difficulty, they can all radically change how encounters will flow.

Similarly, a characteristic all professions share is their usage of Tiers and how which tier you are currently in affects your progression. Along with Tiers, another trait they all share is their flexibility and rewards to creativity they all can offer to you. The list of recipes provided are nothing more than suggestions that you may choose to follow or not.   Experimentation is not only a feature, but encouraged.

Where to begin

Professions can be quickly adapted into the life on the road and just as easy to pick up. To first begin your desired profession, you must first acquire the kit necessary to your respective craft. There will be a prerequisite to determine whether or not you are gifted in this craft. After this is sorted, you are ready to begin!

 

Leveling up Tiers

Starting off with one of the core ideas of the professions, you will need a way to reach a new Tier, with each tier serving as grounds to create amazing inventions.

Different from leveling while adventuring normally, "leveling up" in your desired profession will be broken down in two ways for their respective "Tiers":

 
 

Experience Points

From Tier 1 to Tier 3, you will achieve the next tier with experience points. Reading, successes and failure will all help you towards your path to the next Tier. This will be handled by the Dungeon Master.

Training

For the remaining Tier 4 and Tier 5, you will need to find a master in the world to train under. While you may always go for the first master you see, some may offer fantastical knowledge you may find interesting. Leveling up is based on milestones a this point, being required to complete certain tasks to achieve the last two Tiers.
  The experience points will be handled by the Dungeon Master until a better method is found.    

Ingredients

 

Rarity

  Every profession has different components of different rarity levels that are required to craft your item. The rarity order, as well as their typical market price goes as follows:
  • Poor
  • Worthless.
  • Common
  • Worth 20 copper each.
  • Uncommon
  • 50 silver each.
  • Rare
  • 10 gold each.
  • Epic
  • 50 gold each.
  • Legendary
  • 100 gold each.

    Caution: It is important to recognize that these values are not universal. Some merchants may charge ten times more or even 10 times less.

     

    Scavenging for components

    When it comes to gathering supplies for your recipes, it is simple. Each profession will have their own modifier that will be used for nearly all rolls inside that profession. Once this check has been made, the drop list below will be required to see just how much, or how little, you received.  
    Roll: Rewards
    1-2 x30 poor
    3-5 x30 poor, x1 common
    6-8 x20 poor, x2 common, x1 uncommon
    9-11 x15 poor, x5 common, x3 uncommon, x1 rare
    12-15 x5 poor, x8 common, x5 uncommon
    16-18 x1 poor, x10 common, x8 uncommon, x4 rare, x2 epic
    19-20 x1 poor, x12 common, x10 uncommon, x6 rare, x4 epic, x1 legendary
     

    As you continue to progress in your profession, you will start to get Drop List Modifiers that will passively make the process of getting ingredients easier and faster. Most of these modifiers affect the entire drop. This means if you have a x4 modifier and a -20 poor and you happen find x20 poor and x4 common, you actually found x16 common instead.   The addition and subtraction will always come first before you multiply.


    Drop List Modifiers
     
  • Tier 1
  • You have a x1 modifier
  • Tier 2
  • You have a x2 modifier.
  • Tier 3
  • You have a x3 modifier.
  • Tier 4
  • You have a x4 modifier and a -25 poor.
  • Tier 5
  • You have a x5 modifier with -60 poor as well as a re-roll on anything less than a 3.
  • Gaining Recipes

    A character with a profession starts off with knowledge of all recipes from Tier 1 to Tier 3. Starting at Tier 4 and continuing to Tier 5, you choose two recipes to quickly learn. To acquire more recipes, there are a multitude of avenues:

  • Purchasing or being taught at a cost
  • Finding or being a gifted one.
  • Experimentation, as explained below.

  • Once known, a character knows the full description of a recipe, including the Failure Effect.

       

    Failure Effect

    Not applying to all professions, the failure effect is the negative outcomes if the recipe is not perfectly prepared, or if you're still a rookie. These can be dangerous.

     

    Experimentation

    In your profession, you know the names of many recipes, however; one does not know the recipe itself. In order to teach yourself a recipe, you must spend an hour to make a progress of 10 gp towards the training cost of the recipe, which counts as light activity. During this time, you must have access to at least ¼ of the required ingredients as well as a source of heat or fire.

    When you reach the training cost towards a recipe, you must use 10gp once more and succeed at the check respective to your profession in order to solidify the recipe and remove the cost to attempt the recipe. It’s at this point, when you have reached the training cost for the desired recipe, you now suffer the effects of failure.

    Example: If the training cost of the Holy Pho is 500gp, you will need to spend 10 gp and 1 hour for each attempt until the training cost is reached. Once the recipe is learned, one last check must be made in order to solidify the recipe. YOU HAVE TO PAY FOR EACH ATTEMPT.  

    Crafting Times

    For items in Tier 1-3, the craft times are instantaneous (unless specified otherwise). You will just need the required components. For items tier 4 and above, they will require a short or long rest (DM DISCRETION).

     
     

    All professions will be found on the right of the page.


    Articles under Professions


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