Professions
T
The difficulty of each profession differs, with some being so dependent on the precision of which the recipe is followed on wether or not you will die that day while others require only a simple roll. Regardless of the difficulty, they can all radically change how encounters will flow.
Similarly, a characteristic all professions share is their usage of Tiers and how which tier you are currently in affects your progression. Along with Tiers, another trait they all share is their flexibility and rewards to creativity they all can offer to you. The list of recipes provided are nothing more than suggestions that you may choose to follow or not. Experimentation is not only a feature, but encouraged.
Where to begin
Leveling up Tiers
Starting off with one of the core ideas of the professions, you will need a way to reach a new Tier, with each tier serving as grounds to create amazing inventions.
Different from leveling while adventuring normally, "leveling up" in your desired profession will be broken down in two ways for their respective "Tiers":
Experience Points
Training
Ingredients
Rarity
Every profession has different components of different rarity levels that are required to craft your item. The rarity order, as well as their typical market price goes as follows:Caution: It is important to recognize that these values are not universal. Some merchants may charge ten times more or even 10 times less.
Scavenging for components
When it comes to gathering supplies for your recipes, it is simple. Each profession will have their own modifier that will be used for nearly all rolls inside that profession. Once this check has been made, the drop list below will be required to see just how much, or how little, you received.Roll: | Rewards |
---|---|
1-2 | x30 poor |
3-5 | x30 poor, x1 common |
6-8 | x20 poor, x2 common, x1 uncommon |
9-11 | x15 poor, x5 common, x3 uncommon, x1 rare |
12-15 | x5 poor, x8 common, x5 uncommon |
16-18 | x1 poor, x10 common, x8 uncommon, x4 rare, x2 epic |
19-20 | x1 poor, x12 common, x10 uncommon, x6 rare, x4 epic, x1 legendary |
As you continue to progress in your profession, you will start to get Drop List Modifiers that will passively make the process of getting ingredients easier and faster. Most of these modifiers affect the entire drop. This means if you have a x4 modifier and a -20 poor and you happen find x20 poor and x4 common, you actually found x16 common instead. The addition and subtraction will always come first before you multiply.
Drop List Modifiers
Gaining Recipes
A character with a profession starts off with knowledge of all recipes from Tier 1 to Tier 3. Starting at Tier 4 and continuing to Tier 5, you choose two recipes to quickly learn. To acquire more recipes, there are a multitude of avenues:
Once known, a character knows the full description of a recipe, including the Failure Effect.
Failure Effect
Not applying to all professions, the failure effect is the negative outcomes if the recipe is not perfectly prepared, or if you're still a rookie. These can be dangerous.
Experimentation
In your profession, you know the names of many recipes, however; one does not know the recipe itself. In order to teach yourself a recipe, you must spend an hour to make a progress of 10 gp towards the training cost of the recipe, which counts as light activity. During this time, you must have access to at least ¼ of the required ingredients as well as a source of heat or fire.
When you reach the training cost towards a recipe, you must use 10gp once more and succeed at the check respective to your profession in order to solidify the recipe and remove the cost to attempt the recipe. It’s at this point, when you have reached the training cost for the desired recipe, you now suffer the effects of failure.
Example: If the training cost of the Holy Pho is 500gp, you will need to spend 10 gp and 1 hour for each attempt until the training cost is reached. Once the recipe is learned, one last check must be made in order to solidify the recipe. YOU HAVE TO PAY FOR EACH ATTEMPT.Crafting Times
For items in Tier 1-3, the craft times are instantaneous (unless specified otherwise). You will just need the required components. For items tier 4 and above, they will require a short or long rest (DM DISCRETION).
All professions will be found on the right of the page.
Comments