Chef/ Butcher

C

hefs are culinary professionals trained in all aspects of food preparation. While they can make your average tasty meal, using the properties found in the fantastic ingredients around the world to become an Arcane Chef, able to enhance the abilities of the adventurer. Additionally, due to the volatile nature of their ingredients, they must be daring as a single pinch of the wrong amount may lead to dangerous effects.

 

The modifier for the chef/butcher is: perception

 

Along with the benefits of each Tier, you may choose to add a +1 to your cooking modifier or choose to keep your current modifier.

 

Gather Meat

Once you have a carcass, you may roll a Butcher check (cooking check) in order to gather the meat and other components. These components are used for all recipes.


Tier 1

 

You start off your culinary adventure small, but you have aspirations. As of now, you only have the ability to season food well in order to make it not taste as bland.

 

Goldilocks Zone

Man, get tha' peppa of' 'dere.
— Master Chef

As a chief, you must teeter between adding a little sauce or getting lost in the sauce. To put in simpler terms, there is now a zone that you must roll in in order to succeed a check. This zone is dependent on your cooking modifier.   (IE. If the DC is a 10 and your cooking modifier is a 4, you must roll within 6 - 14 in order to succeed. If the modifier is a negative, just make it positive.)

 
Golilocks Zone Description
 

Seasoning

While adventuring and worrying about certain death, you can now make your bland meat taste good! Roll a DC 13 cooking check. If you fail the Goldilock zone, you risk over seasoning or under seasoning.

 

Cost: x10 uncommon

 

Cooking Kit Refills

Your salt, pepper, and spices aren’t infinite. You start off with 30 charges to use towards making food before you have to buy more from the market place. You will have the option to increase storage when you find the right person.

     

Tier 2

Preserving Meats

Salting meats to make them last longer is a useful skill for anyone, but even better for an adventurer.

 

Beef Jerky

Letting meat dry to make beef jerky is a great skill to increase the longevity of your rations! Tasty too!

 

Tier 3

At this point, you will now be able to make simple recipes! Additionally, these new recipes also have Failure Effects as described below.

Failure Effects

As you begin to get riskier with the ingredients you use to prepare your meals, there will now be a “Failure Effect” to nearly all dishes. These failure effects range from barely noticeable to deadly, so keep that in mind when you want to make a dish.

Spaidi Broth

A broth cooked with vegetables and spider webs that sends a tingle down the throat with a chill down the spine. It’s a brown broth that has a citrus taste to it. It’s a healthy snack for any adventurer who doesn’t know what’s in it..

 

Training Cost: 30gp

 

DC: 14

Failure effect: The cook is diseased. While diseased, the cook has diarrhea, having to go to the bathroom every hour and suffering a -2 on dexterity(acrobatics) checks.

 

Effect: Anyone who eats this dish will gain danger-sense for the next hour

 

Cost: x10 uncommon meat, x1 rare

Hearty Lizard Leg

Lizard leg that’s been seasoned and marinated in wine that’s been malted with the volatile ingredients obtained from elementals. Chewy, nutritional, and prone to causing a slight case of heartburn!

 

Training Cost: 40gp

DC: 12

Failure effect: The cook is violently shot back 5 feet, taking 1d4 damage if any obstacles are in the way.

Effect: Anyone who eats the dish will gain +5 to their temp HP.

Cost: x20 uncommon, x5 rare

Smart Steak

Steak that’s been seared with the volatile ingredients high in electrolytes found in kobold’s blood. Don’t question if killing sentient beings and using their body for food is morally ethical.

DC: 11

Failure Effect: The cook is diseased, getting a nasty runny nose for the next couple minutes.

Effect: Anyone who eats the dish gains a momentary advantage to all intelligent-related checks for the next hour.

Cost: x50 uncommon, x20 rare

 

Tier 4

You have proven your worth to train with a master, but in doing so have exposed yourself to the dangerous world of the Arcane Chief.

Arcane Chef

A title given to those training with the most volatile ingredients that the world can offer. Dishes will be much more dangerous, but in turn, give a much stronger reward.

 

Simple Recipes

You have access to all simple recipes. These recipes do not require a kitchen, and can be cooked on a campfire or similar source of heat. They include eggs, meats, and stews. These recipes take 1 hour to cook.

List of Simple/Complex recipes.

For the costs, ask the Dungeon master.

Tier 5

Modifier:Perception + expertise

 

Master master is you!

 

Magnificent Master Chef

You have been given the title Magnificent Master Chief.

 

Complex Recipes

You have access to all complex recipes. These recipes require a kitchen to be cooked. They include broths, desserts, pastries, and soups. These recipes take 2 hours to cook.

List of Simple/Complex recipes.

For the costs, ask the Dungeon master.

Holy Pho

A questionable soup that involves harnessing the power of a celestial in the most humane way possible: using the dead skin cells that fall off their wings. Your ignorant self will be none the wiser as you enjoy the tingling broth with wheat noodles that leave a warm aftertaste of candy in your mouth. Freshens the breath too!

 

Training cost: 1,200gp

DC: 20

Failure Effect: The cook is diseased, bleeding from the eyes as they develop a terrible rash. They lose 10 of their max hit points for 2 hours. Can be cured with greater restoration or other magic.

Effects: Anyone who eats the dish will not only gain an advantage on religion checks, but will find communicating with your desired god to be much easier and less cryptic.

Cost: x100 rare, x50 epic, x2 legendary


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