Within these pages, you'll find world building guides, tips and techniques, tools and arcane technology to help you on your world-building journey.
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Mankind are not masters of this world, but children fumbling in the dark.
Araea is a weird-fantasy setting in a world where humanity has been forced to survive deep underground since time immemorial. The surface of the planet is a barren wasteland plagued by radiation, vicious storms and terrible beasts. In the dark, mankind have built cities and civilizations.
Welcome to the Megacorpolis! Greatest city in the world; run by marketing campaign and middle mangers, fueled by java and profit margins.
The Megacorpolis is a city of the future, free from notions of nationality or patriotism. It is a city ruled by corporations, by profit margins and marketing campaigns, run by middle-managers and algorithms. All under the watchful surveillance of everyone's friend, The Computer. Come on into the greatest city the world will ever see.
“They sacrificed to daemons, no-gods,
Gods they had never known,
New ones, who came but lately,
Who stirred not your fathers’ fears.”
The world stands at the dawn of the 21st century, entering an uncertain age. Monsters and magic, powers ancient beyond measure, lurk in the dark. In the shadows, another world lies next to our own, both a sanctuary and prison - a place beyond the reach of mortals.
Welcome to Shedim, a dark occult world of horror and wonder. It is our modern world, where magic lurks in the dark and hides in an alternative dimension called the Shadow. In it walk both heroes and villains, prisoners and jailors, horrors and hope. In it, armaggedon awaits - or salvation.
Not even death is safe from industry.
The dead have been roused from their graves, not as terrors to haunt mankind or foes to be battled but as servants and slaves. Undead work the lines in factories, tend to crop and fell trees at the order of Nekrobiokeks, powerful necromancer-surgeons. Crypts and cemeteries have been emptied to fill mines, factories and gas-choked trench-lines.