Martialist
Description
"The humble Martialist frequently hails from varying monasteries, carrying with them only their knowledge, clothes, occasionally some supplies, and their incredibly powerful martial arts. Martialists are typically pacifists, though it isn't unheard of to see one practicing their ancient arts. Most warriors bring a blade & armour to battle, but the lonely Martialist need only their honed skills and refined bodies." -Class Description from The World of Idoria TTRPG
Background
Although each Martialist heralds from different places, some from monasteries, others The Pits, and a few from backwater villages & tribes in uncontacted parts of the world, one thing that remains constant is that one does not want to be on the receiving end of their punches or kicks. With a force strong enough to break bones, dent armours, and shatter weapons Martialists deal these blows at break-neck speeds that would have even a Slinger's arrows quivering in their quivers.
Abilities
Below are the abilities most Martialists learn how to execute:
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Starter 'spells'
These are the abilities a Martialist starts out with at level 1. While they are quite basic, they serve as the foundation for honing in their techniques. -
Foci
A Focus is an ability/group of abilities that only the class they're meant for can use. If you wish to obtain a Focus from your starting class, all you must do is level up and spend a level to unlock one of the top-most Foci in your class.
Below are the custom abilities which previous players have had codified!
Notable Martialists
Starting Abilities: Flowing Strike, Toned Definition, & Meditation
Starting Items: Robes
Unlike other classes, the Martialist doesn't use or start with any weapons, instead opting to Punch or Kick their opponents. These attacks deal:
Punch: 1d6 Damage, consumes your Bonus Action
Kick: 1d8 Damage, consumes your Action
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