Martialist

Description

"The humble Martialist frequently hails from varying monasteries, carrying with them only their knowledge, clothes, occasionally some supplies, and their incredibly powerful martial arts. Martialists are typically pacifists, though it isn't unheard of to see one practicing their ancient arts. Most warriors bring a blade & armour to battle, but the lonely Martialist need only their honed skills and refined bodies." -Class Description from The World of Idoria TTRPG

Background

Although each Martialist heralds from different places, some from monasteries, others The Pits, and a few from backwater villages & tribes in uncontacted parts of the world, one thing that remains constant is that one does not want to be on the receiving end of their punches or kicks. With a force strong enough to break bones, dent armours, and shatter weapons Martialists deal these blows at break-neck speeds that would have even a Slinger's arrows quivering in their quivers.

Abilities

Below are the abilities most Martialists learn how to execute:


 

Below are the custom abilities which previous players have had codified!

Notable Martialists

Starting Abilities: Flowing Strike, Toned Definition, & Meditation

Starting Items: Robes


Unlike other classes, the Martialist doesn't use or start with any weapons, instead opting to Punch or Kick their opponents. These attacks deal:

Punch: 1d6 Damage, consumes your Bonus Action

Kick: 1d8 Damage, consumes your Action


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