Twinned Thunder
Twinned Thunder
You perform a jumping kick towards a target within 5x tiles, displacing both of you by 1d4 tiles and then kicking once again mid-air to push the target another 1d4 tiles in the same direction. If the target were to collide with terrain during the first half of this ability, your kick deals double damage, they take normal collision damage, and they do not take the second kick. This damage increases at levels 10, 20, & 30.
If they would collide with terrain after the second kick, then they would take collision damage in addition to both kicks.
If the first kick misses, only you are displaced 1d4 tiles behind your intended target. Colliding with terrain during this time makes you take collision damage instead.
Meditation: 1x stack of Ki may be consumed to guarantee the first kick connects. 2x stacks may be consumed to activate this ability as a bonus action.
Note: This attack must be a kick attack.
You only take collision damage if you miss the first kick.
The second kick is guaranteed to hit (you just need to roll the to-hit roll for the first kick only).
This ability can only be activated while in Thunder/Fire/Wind God Kamae stance.
Level | Damage Multiplier |
---|---|
1-9 | 2x Damage |
10-19 | 3x Damage |
20-29 | 4x Damage |
30 | 5x Damage |
Cost: 2 Spell Castings & 1 Stack of Ki (Optional for Meditation)
Speed: Action
Damage: Displaces & Severely damages target
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