This enchanted sand allows them to withstand more punishment than any other wraith. It acts like a natural armor, proof against weapons, enchantments, and most threats. But it's not indestructible. This natural protection can be broken down, which means the wraith can and will bleed.
Each wound chips away at their living sand ‘armor’, which makes them bleed a gravedust-like sand. Sand wraiths can heal any of these wounds, given time and rest. If they have any sand nearby, such as from a desert, beach, or similar, they can regenerate in minutes or seconds. It all depends on how badly they are hurt. It’s for this reason that sand wraiths keep a supply of sand in their lairs for such a healing emergency.
Deadly with a Dire Blade
They are as quick as the shifting sands they’re made from…
- Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
These creatures are known for their movement and agility in a fight. Nimble and quick, they prefer weapons that complement their natural agility. Most sand wraiths prefer a saber, katana, or even a weighted chain where one end comes to a sharp spear point. These weapons look as if made from a dark iron with flecks of gold scattered through the metal. But that precious gold is fake, nothing more than “fool’s gold” since anyone that steals it is transformed into a sand wraith after seven days and nights.
When used, a sand-like dust hovers around the weapon at all times. A persistent, lightly enchanted cloud that carries the wraith’s undead chill. Each hit or cut from this weapon sends a crippling stab of icy cold through the victim. As the cold subsides, the wound, and the surrounding skin, are consumed by a dark, mummified rot. It’s a deadly infection, but it can be cured through skill with the Etherwave Arcana or a mixture of fresh water, clove oil, and honey.
Once the wraith is destroyed, their weapon will survive. This wraith-bound relic will withstand almost any punishment to break it. Once recovered, it may be destroyed by submerging the weapon in a mixture of honey and wine under a full moon, leaving it undisturbed for seven hours. After that, it will have melted into a sand-like sludge. But, if not broken, anyone who claims it will be condemned to the unliving sands as a new sand wraith.
Withering Fate
But that cursed weapon isn’t the only tool in their arsenal. A sand wraith also has a toxic touch. These formidable fiends can, at will, can mummify any part of a living creature they touch, creating a brittle, agonizing wound. It slowly drains the victim of energy, eventually taking their life. But these painful wounds aren’t permanent. They can be healed through power from Etherwave Arcana or using a sticky mixture of honey, wine, and water applied to the wound. No matter how this healing is done, the wounded victim must rest a full day before they can completely recover.
They’ve got cursed weapons and an even worse touch, but it isn’t the nastiest trick up their withered sleeve. It’s just the obvious ones…
- Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
A Cutting Wit
It isn’t unheard of for a sand wraith to challenge an opponent to a game of chance, such as cards and dice, or a game of skill such as chess. A duel of wits instead of one with bloodshed and swords. Only here, a loser doesn’t always lose their life but instead owes a favor. Sand wraiths always pay their debt, and if the winner, they always collect one way or the other, often leaving a trail of victims in their wake.
These scheming masterminds are infamous for keeping to the letter, if not creative interpretation, of an agreement. A trait that has led many to wonder if sand wraiths have some connection to the legendary djinn. So far, no sand wraith has ever confirmed or denied this rumor.
Standing out from the Undead Crowd
Sand wraiths are like other wraiths in many ways, such as a shared weakness to sunlight. But even with those common traits, they stand out from the rest of their undead kin. In particular, if caught out in the sun, sand wraiths aren’t destroyed. Instead, they temporarily lose their enchanted aura, abilities and the connection to the necrotic powers that fuel them. But they aren’t helpless, since they still have their diabolical minds and cursed weaponry.
Destroying a sand wraith is a tricky affair. They can be broken apart using physical attacks such as swords or the like. Spells channeled from the Etherwave Arcana are especially effective. But the most efficient way to destroy a sand wraith is to use a special mixture of fresh water, clove oil, and enchanted honey.
This elixir is like acid to a sand wraith, burning into their undead hide while turning whatever the potion touches into a harmless, dust-like powder. It’s a sand wraith’s greatest vulnerability that strikes fear into their shriveled heart. They can smell it from yards away, and often attack, or at least confront, anyone carrying it.
But these aren’t the only way a sand wraith differs from its undead kind. Wraiths are hunters, predators of the living. But as mentioned before, sand wraiths are schemers, planners, and masterminds. This is reflected in what they treasure most. Where some wraiths collect weapons, items and more, a sand wraith collects knowledge. For a sand wraith, it’s more precious than delicious revenge against the person who first condemned them to their undead existence.
This could be books on how to manipulate the Etherwave Arcana. But it also extends to other topics, from lost maps, puzzles, and other esoteric lore. It isn’t unheard of for a desperate academic or scholar to employ Privateers to track down a sand wraith. All for the chance to ask questions and learn what the fiend knows and collected. Provided they can survive the bargain or price the sand wraith requires.
A sand wraith’s lair is both a death trap and a grand library. It’s the legendary dragon’s hoard, provided the treasure you’re looking for is books, scrolls, or lost maps. Just be sure you can pay the price to see them…
- Lysander Riverwind, Navigator and cartographer for the Royal Institute of Otherworld Studies
Game Notes
Sand Wraith
Threat: 3
Suggested Complications
Sandy Reception. The dust and sand cloud from around the wraith’s weapon billows up to blind the victim for a moment, putting them in a desperate position where they are vulnerable.
Wraith-Cursed. Even a small cut or simple wound from the sand wraith’s weapon cuts too deep. This infects a victim with a portion of the wraith-curse into the target. If the wraith or weapon isn't destroyed, or the victim cured during downtime, the victim will die on the seventh day, wither to dust, then rise as a sand wraith.
Relative Relations. Where there was one wraith, there are two! Using its unliving sand, the wraith has made a duplicate of itself. This is a near-perfect duplicate. While it lacks the wraith-bound weapon or toxic touch, it has a rock hard punch and can take as much damage as the original wraith.
If in combat, it will haunt the wraith’s chosen target until they are unconscious. But if someone makes a deal, this talkative undead doppelganger is bound to that person, haunting them until they satisfy the bargain with the sand wraith. The doppelganger will help, or not, the person as necessary, provided the wraith-bound person is trying to fulfill the bargain.
Yikes!
Meeting a Sand Wraith will mostlikely make you a Sand Wraith... what an unpleaseant thought!
But you shoudn't call Chess a "Game of Chance", it has no randomizers so far (except maybe when both players are blindfolded und druged).
But it's really a nice (and quite chilling) article!
-Worldanvils: Institutions of Learning
-Worldanvils: SUMMER CAMP
Thank you! And you have a really good point about the chess reference, I overlooked that. I'll adjust that a bit, which works. Sand wraiths are less about the physical duels and much more about a battle of wits.