Rashim Settlement in Helios | World Anvil
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Rashim

The Great city of Rashim stands as shining jewel in the desert, it is an ancient mark of civilization, and the inner city reflects an age long gone, of grand and imposing structures, reaching for the heavens, grand palaces and statues in the imitation of gods and splendor to rival heaven, while the outer city that has been since the great mage lords took control over the ashes, in contrast shows how far they how fallen, but also the strength and resilience of the Kathara, and their refusal to yield to the cruel desert, stone by stone have they rebuild and now Rashim stands taller than any of the great cities.    

Districts

The city of Rashim is divided into a loose collection of districts, which in turn are divided into territories owned by the various mage guilds.    

The Inner Ray

On the innermost southern banks of the Nitea, the great houses and most influential guild mages hold territory here. The Inner Ray is part of the old city of Rashim from the early days of the Age of Gathering. Consisting of grand beautiful palaces, rich turquoise domes and towers dot it's city scape, grand sweeping oval entrances and many marvellous imitations of the The Radiant

The Outer Ray

The Outer Ray is a strip from the Northern banks of the Nitea towards the the cities northern edges, Much of the old Northern city burned in the fires of the First War of the Sacred Flame. What Remains is however still a small insight in a lost time, Statues of past Radiants dot the district.

The Greys

The Greys is a district in the north eastern city, once named for the simple fact that a large amount of Elva'Dra  settled there during the early 1600 hundred's, though welcomed somewhat dubiously at first, they have proven a welcome addition by many guilds, especially for their understanding in the ways of the Court of Rashim and their magical prowess.   The Greys is a mostly a slum, that has grown around the original settlement of the Elva'Dra, with those original structures standing out as a sore thumb amidst Rashim's Architecture.

The Brass Docks

The District on the Northern mouth of the Nitea, where the Great Heart resides, the disctrict is largely for commercial buildings for storing wares and Guild facilities, aswell as a multitude of smaller bazaars aswell as the great Sekaran Bazaar.

Three Towers

The Three towers so named for the three great Guild Towers that dominate the city scape of the district, though the towers cannot compared to that of the Inner ray, they are still glorious illustrations of the might the mage lords can muster. The rest of the disctrict does not stand overly out, consting of tightly packed buildings and a multitude of busy craftmen and artisans.

Demographics

Races

The cities population is mainly that of humans, though it also has many other races that call it home, mainly elves and the chimera, though some dwarfs and halflings also call the city home.

Profession

Most inhabitants of Rashim are workers hired by the various guilds for contruction and public services, though many also ply their trade within the city, as the focal point of trade in Kathlam, the city has attracted many craftmen and traders to call the city home for it's access to resources and easy travel.

Government

The city is ruled by the Court of Rashim, they hold a very direct influence over the city, being treated as gods by it's citizens, great statues are errected in the name of the queen and throughout the city the queens of old are immortalized in marble. The court's influence is most felt through the holy church, functioning as the courts reach throughout city, organising public events and festivals to keep the populace happy, and the occasional construct sentry generally ensures the peace.   The lesser families of the court, especially the males are entrusted to handle day to day activities of collecting taxes, tariffs and organizing the city watch. All who wish to trade in the city must be for a permit, and guild fees are also in place, both to ensure income but also to give the court an idea of how many are organized within the city, tradesmen who wish to sail through the river also need to pay for passage.   Due to the sheer size of the city and the influence of some guilds, there are many city districts under the direct supervision and management of some mage guilds, such guilds are given a degree autonomy so long as they obey the court, when called upon.

Defences

The city of Rashim has never had walls, for it has never needed them, at least that's the official line, the issue has often been the ever expanding nature of the city. But the city does like any of the great cities stand well protected. Though the majority of it's military forces will be called upon levies, it can call upon the Construct legions of the Craftsmen, the mages of the guilds and of course The Radiant Guard.

Industry & Trade

Rashim's most important import are foodwares: barley and wheat, which is used to make bread, cakes and beer; vegetables (beans, lentils, onions, garlic, leeks, lettuces and cucumbers), and fruits (including grapes, figs and dates). and more wealthy farmers have cattle and other lifestock such as camals rearing for the caravans.   Another important export of Rashim is moon stones, though a rare and precious commodity, the distillation and production of them, and harvest from the surrounding plantations and villages.   The city is home to a wealth of artisans, for no where else can they get the resources they need for their craft as easily as in Rashim, in fact it's tradesmen are famous for their craft and expertise, and some might even say rivaling that of the masters of Khorum. But without a doubt Rashims most important "industry" is it's control over the Nitea, traders from all over Kathlam and beyound must go through Rashim to ply their wares, making it a nexus for foreign and exotic wares.   The sheer size of the city and it's easy access to resources means that there is no end to the list of professions one might find, though for the average citizen a stable job is not always an easy feat.

Infrastructure

The Old sewers

The Great sewers of Kathlam are maintained by the River Cult, ensuring that the waste of the city is cleansed before it reaches the river proper, though it is not all of the housing which is connected with the sewers system.  

The Flood Gates

At the mouth of the Nitea rest the Great Flood gates of Rashim, allowing for modicum of control of the monsoon months, filtering water into the city canals and ensuring that the city wont be flooded, aswell being used for a check point for merchants wishing to pass further in. This great structure is also home to the River Cult, and where they spend most of their time, attending to the needs of the massive construction.  

The Heart of Nitea

The Great docks of the Rashim, are often referred to as the heart of the Nitea or just the Heart, hundreds of ship call this harbor it's home, seeking the rare wares of Rashim and the wider desert aswell as access to it, the docks are lavishly constructed, great marble statues of queens past and present line it and finest of Constructs guard it, with a great gilded road leading to the Sekaran Bazaar.    

Sekaran Bazaar

The Grand Bazaar owned by the Tezaran Guild, located directly besides the Heart, this is the amongst the firsts sights any traveler and more importantly merchants will see, funnel the wealth of the world, out to the rest of the city.    

The Sun Dew Plaza

A great plaza located in the inner ray, here is the only boats allowed to sail to the sol Palace, and a great amphitheater, aswell as many sought after artisans and places to dine. It is a place often used for festivals and gatherings.

The Sol Palace

The Great palace of the Rashim, sit at an artificial river delta, it is a grand palace and fortress in and of itself, from it shines a light, that illuminates the entirety of the city, in faint warm glow.
Alternative Name(s)
The First City, Gate of Nitea
Type
Capital
Population
Around 700000
Inhabitant Demonym
Rashi
Location under
Included Locations
Owning Organization
Related Reports (Primary)

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