Pact Familiar

Conjuration Cantrip (Warlock)
Casting Time: 1 hour
Range: 10 feet
Component: V, S
Duration: Instantaneous

You summon an unearthly entity to serve you. It manifests in an unoccupied space of your choice within range. This creature uses the Pact Familiar stat block. If you already have a familiar from this spell, that familiar transforms into the new one but retains its memories; you don’t get a second Pact Familiar.

Whenever you cast the spell, choose the familiar’s creature type: Aberration (flumph or knot of tentacles), Celestial (owl, raven, or other bird), Dragon (pseudodragon or similar dragonet), Fey (pixie or sprite), Fiend (imp or quasit), or Undead (shadow or skull). This choice affects the familiar’s default appearance, as noted in the parentheses, and it determines certain traits in its stat block. You can alter details of the creature’s appearance each time you summon it.

Combat. The familiar is an ally to you and your companions, and it obeys you. In combat, it shares your Initiative count, but it takes its turn immediately after yours. On its turn, the familiar takes the Dodge action and uses its movement to avoid danger, unless you use your Reaction to command it to attack instead.

Disappearance of the Familiar. The familiar disappears if it drops to 0 Hit Points, if you dismiss it as a Bonus Action, or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the familiar that disappeared or a different one.

Remote Viewing. As an Action, you can see what your familiar sees and hear what it hears until the end of your next turn.

Cantrip Upgrade. Starting when you reach 5th level as a Warlock, you can communicate telepathically with your familiar. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice.