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Haven

Scope

The motivation behind building Haven

We are not alone if we can tolerate each other. We can build a safe and inclusive world, with cooperation. Outside dangers can be embraced. We must adapt to survive.

The goal of the project

Imagine a world that you too can create and live in.

Haven's Unique Selling point

A small, quiet and caring world full of unexplored mystery. Life here is simple and austere, but fair.

Theme

Genre

hard-science desert world seeded by progenitor race, caches of ancient deiselpunk used sparingly. limited biomes mostly consisting of primitive forms. a few megafauna and megaflora go undiscovered but play important roles.

Reader Experience

Experience the solemn beauty of the desert and wonder at what may lie beneath the cold sands. Warm your soul as the natives do, with friendly fire and companionship. Survival is never a given, and a sober constitution is required to navigate the distant dunes.

Reader Tone

Our world never wept for a better life it could not yet know. A modest existance is the best most can expect if they are not willing to endure extreme risks.

Recurring Themes

Hospitality, exploration, self sufficiency, community, courage, building bridges, discovery

Character Agency

We cannot change the past, or convince all to adopt new customs overnight, but we can become a beacon of resiliance that inspires many. The sands are always changing, burying and revealing the past seemingly at a whim. We must stay ahead of the ever blowing winds of change, lest we become buried ourselves.

Focus

Transport; what machines and means propel the people and goods across the sands?
Social services; How architecture and community fulfill peoples needs including those of outsiders
Exploration; What do we still not know of our world?
Religious influence; What can give us hope and purpose in our most dire of times?

Drama

The Blight is an unknown force that causes a slow degeneration in people and machines but leaves other animals untouched.
Shadowy individuals have been raiding the northern settlements. Reports speak of thier unnatural agility and speed and none have yet been killed or captured. They posses no weapons yet are capable of dealing death or avoiding notice at will.
A shift in ideology is pushing many out of thier home communities in search of new fertile lands. Many landseekers stake thier lives to explore the most unhospitable reaches of our known world.
Old technologies still in use point to a progenitor race. What secrets may we still uncover from thier past? Perhaps it is not wise to awaken the sleeping giants in thier great sealed tombs.
A megafauna of legend is blocking attempts to explore the great ocean that lies west of the sea. Many die in the attempt each year, but rumors are spreading of a powerful poison that can control or kill the beast. Is it possible to wield such a weapon safely?