Vorlyn Class
NEW GOTHENYA CHARACTER CLASS
Vorlyn
(freebooter/swashbuckler)
Hit Points: 1d7
Speed: 30’
Weapon Training: Dagger, flintlock pistol, hand crossbow, longsword, rapier, short sword.
Alignment: Varies but typically Neutral or Chaotic.
Thief Skills: As per thief of same level/alignment for the following skills: Backstab, Sneak Silently, Hide in Shadows, Pick Pocket, Pick Lock, Forge Document, Disguise Self, Read Languages, and Handle Poison.
Sign Vorlynshar: Vorlyn “speak” a secret language known only to other Vorlyn of the Vorlynshar. It is a primarily signal-based language, and can be used only to convey basic thoughts/commands/requests to those within line of sight.
Luck: The Vorlyn’s luck score is restored each night by a number of points equal to their level. Further, their luck modifier is also applied to any combat/skill rolls with direct relation to the sea or seaworthiness (such as piloting a ship, swinging from ship to ship, or dueling on deck).
Action Die: A Vorlyn may use their action dice for any normal activity, including attacks and spell checks.
Smuggler’s Charm: Vorlyn gain a +1/level bonus to any PER checks made trying to convince others of their sincerity or aims, in accordance with their current mission.
VORLYN TITLES
*tbd
THE VORLYNSHAR
The Vorlynshar is a loose collective of freebooters, captains, traders and other seamen who make their living on the high seas. They are free
traders who work exclusively beyond the purview of the
dreaded Club Masters, and thusly must protect themselves
from the wrath of the mighty cabal.
They are a loose consortium drawn together by a common cause
(and enemy). Many are experienced privateers or ex-pirates and reavers; corsairs who’ve decided to work together towards a common end. They are a suspicious lot, and generally distrust magic (though a few utilize it in their operations… with caution).
A member of the Vorlynshar is called a Vorlyn. They all tend to have several things in common, training and skill-wise. Proficiency with particular blades, stealth and evasion skills, and something of a roughish charm (a necessary boon to get them out of tight jams). They also share an almost supernatural distrust of authority.
Free traders live somewhat dangerous lives. Though legally permitted to operate in most major ports, unofficially they are constantly targeted by agents of the Club Masters, much in the way freelance thieves are harassed by the Thieves’ Guild.
They generally tend to be human, but as “beggars can’t be choosers,” particularly when it comes to allies, all species are accepted (if sometimes begrudgingly). There is a sizable contingent of Fortreal (ex-slaves) within the organization. Now freed, they have few other skills to offer (many were conscripted to ships), and thus join up with the “lesser” of all applicable evils amongst the sea trade. Urtlan are typically despised by the Vorlynshar, on account that many of their species are pirates and reavers who’ve done serious harm to their crews and operations, both far and wide. This, of course, is not to say that they’re properly justified, but it somewhat explains it.
Remove these ads. Join the Worldbuilders Guild
Comments