Mironesra in Gothenya | World Anvil
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Mironesra

MIRONESRA   Hit Points: 1d6   Speed: 30’   Weapon Training: As thief.   Alignment: Chaotic.   Constant Awareness: Aware of all creatures witnessing them. Cannot be surprised, save by the blind.   Change Appearance: Mironesra must transform their appearance to that of a humanoid known to any sentient being observing them. They capture emotional energy from all who set eyes upon them, and instantly adapt to the (humanoid) form they (subconsciously) perceive to be the most expected or desired by the spectator.  
  • A Mironesra may make a PER check against the observer (DC10 + observer’s level/or # of hit die) to resist the transformation. Once successful, they no longer need to make a check when in the presence of the same observer.
  • If the spectator is aware of the Mironesra’s nature and wishes to “set” a visage (and the Mironesra resists), a contested PER check is performed to see who makes the decision.
  • Further, when not being observed, a Mironesra may transform to appear as any persona they’ve previously undertaken (originally at the behest of another).
  • All transformations are instantaneous, and do not count as an action unless the Mironesra instigates the transformation his/herself (in which case it requires 1 full action).
  • The transformative ruse is nearly perfect. Their golden eyes, which always remain the same, are the only “tell” that they might not be what they seem.
  • A Mironesra may appear as multiple different beings to multiple different spectators, simultaneously. Their new form(s) must be humanoid and of roughly the same size as the Mironesra’s native form. There is no upper limit as to how many “visages” a Mironesra may “project” at a single time.
  • A Mironesra may instead choose to only appear as the likeness expected/desired by the spectator with the highest PER score. All others would see the same visage as the spectator in question. With monsters, the one with the highest Will Save sets the likeness.
  • Only intelligent creatures (3+ INT) may set a Mironesra’s likeness.
  • Freeze Form: A Mironesra may make an opposed PER check with a spectator in order to maintain a previously held form (or one chosen by the Mironesra).   -Failure means they instantly change or revert to what the spectator expects to see.   -Success means they maintain their current form for the duration of the encounter, or for any future encounter with the same person (however, they may always choose to instead seem as the spectator wishes).   -For every new spectator who enters the scene, they must perform another opposed check. If even one fails, they lose the ability to hold any previous form beyond that which any/all of the spectators expect. Most PER Checks are made with one’s ability modifier AND at an additional +1/level, reflecting the practice a Mironesra attains in attempts to control its visual destiny.   Untrustworthy: Suffer a -2 to all PER checks with those who are aware of your true identity, unless already companions or friends. Any PER checks with regard to one who knows of the Mironesra’s true nature are made without the benefit of the additional +1/level training.   All skills/attacks/action dice/luck die/saves: as thief (gains all thief skills) with the exception of… Disguise Self, which begins at a +6 (+ PER bonus) and increases +2/lvl.   Curse of The Damned: Mironesra are considered both lucky to be alive, yet unlucky to be the victim of an arcane curse. Regardless of level, Mironesra only recover 1 point of Luck per day.   Luck: Modifier applies to any skill check associated with deception/disguise/all PER checks. This, in addition to spending luck as a thief.   Languages: Common + 1/level of INT modifier.   Secret Lore: Not a soul seems to know where the Mironesra come from. Were they an arcane accident inflicted upon otherwise normal humans? Are they extra-planar beings, come to visit us, yet closely guarding this secret for clandestine reasons? Some think even the changelings themselves don’t know the answer.

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