EPISODIC ADVENTURE SEEDS in Gothenya | World Anvil
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EPISODIC ADVENTURE SEEDS

Episodic Adventure Seeds…   1. The Body - a corpse, having perished by no discernible means, is being transported to a remote isle. The PCs are either employed by the sea crew, or random passengers, or even sent to discern what is up with this body so desired despite the hardship.   2. This might be a remote Boorka experiment site. The body could be riddled with temporal anomalies. Possibly could be researched to learn molecular time/dimension travel.   3. Future versions of the Knitting Circle members leave clues for their former selves as to important events in which they should participate. They do not mention the nature of said events, as certain foreknowledge of the future runs the risk of changing it… or worse.   4. Could the Drum of Chronos be the vehicle by which the future versions send messages to their former selves?     New Adventure Seeds   Side quests maybe…   1. The Queen To Be - Clarent Wyeth has finally chosen a bride, meant to solidify a political union with a powerful ally in this time of war. Possibly a (two-faced) princess of Rocha. Would be interesting if the princess was indeed above board in her acceptance of the marriage. Maybe she, sister of the Baron, is fomenting a political split. Not wanting to be an architect in this painful and costly war. Stop it before it starts. Maybe she also sees this cult of Faldrighel, as promoted by Essendra Halbion, as a major existential threat.   2. The princess might have had her caravan ambushed on route to Markhan. Most slain. And her, nowhere to be found.   3. She fled into the Dullwood, at least temporarily evading capture.   4. Was this banditry at the behest of her dear (twin) brother?   5. She could fall into the hands of the dissident Isagorn, led by Mightlebacht. To be used as a bargaining chip. He will offer her to whichever side would ally with them (and provide reality to their whims).   6. Could it be at the tail end of this that the main time/dimensional campaign kicks off?     Grave Dirt   1. A group of exiled Necromancers is the only hope for a town beset by evil. Can the PCs convince them that their interests align? And in time to save the town?

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