Adventure Three, Session Three in Gothenya | World Anvil
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Adventure Three, Session Three

EXTERIOR - THE DULLWOOD - NIGHT   In a small clearing in the woods... nested amidst a sea of Skullblossoms... lies a ramshackle house, not quite as unoccupied as once believed...   When we last left our heroes... they had just defeated the quickling (evil, malicious fey capable of lightning fast speed) forces of the hag sisters, with one of the sisters previously disguised as the teenage girl, Shelia. Now, having allowed the glamour of her disguise slip, the "night hag" put some sort of hex upon the treant summoned by Guy. And suddenly the looming tree-person set out to attack the party.   The fight was brutal, with several of the party nearly falling to the treant before they found the source of the hag's control over it. Something was embedded in its body, jammed in by an iron spike. They yanked the spike out and Temerity managed to use her "Mage Hand" to pull out the enchanted control device... a small iron coin. The coin instantly sent waves of cold through her body when she touched it, so Temerity threw it in the grass.   Around this time, the Dullwood centaurs came to lend their assistance. The party then converged upon the hag's decrepit shack, in search of anyone trapped in the root cellar (as was alluded to in Session Two). They commanded the treant, now back in their control, to destroy the house, which it did in short order.   Then, all hands pitched in and they removed the fallen roof from the collapsed structure, exposing a hatch in the floor. A hatch to the root cellar. And from beneath the hatch they heard crying. Children crying. And another cry for help in the Common tongue.   Mangy removed the simple metal rod that held the trap door shut, and the party proceeded to enter the root cellar below. Down in its darkened depths, they found a group of captives, all individually chained to the wall. Amongst them were two human "fur trappers" from the north, three children from the village, the real Shelia, a two-headed, giantkin called an "Ettin," and finally a Solti elf named Sendry.   After being assured they meant not to harm their liberators, the party set about to free all the prisoners. But where was the key?   Almost out of nowhere, a giant pig, once spied above ground, arrived with the key in its mouth. It dropped the key at Teffa's feet, and she in turn gave it to Mangy who released the captives. Temerity couldn't use her Gem of Seeing on the pig as she'd used it too many times already and the magic needed to recharge.   The party helped the freed prisoners out of the hole and everyone decided to band together until they made it clear of the treacherous Dullwood. So the bizarre and motley party set forth into the darkened woods, with Mangy taking to the air above on his flying carpet. Which malfunctioned almost immediately. Through sheer luck, Mangy crashed "safely" to the forest floor without suffering too much bodily harm.   The party then pushed forth, a mere thirty minutes until they'd reach the entrance to the woods. And right when they could practically see the exit, something suddenly happened. All the captives had been following the original party (as the latter knew where they were going), and as such were behind them. Then, en masse, they all "turned" and attacked their saviors. Sendry landed the first blow, striking Temerity with his rapier. The trappers rushed the others with their axes. In fact, nearly all the freed people had reclaimed their weapons, conveniently left behind in the corner of the root cellar.   And then, the seemingly faithful, giant pig (that was still following them) began to transform. Slowly. Painfully. Into a Green Hag! The hag entered the fray as well, striking at the PCs.   A horrible battle ensued, and after one of the trappers fell dead, the party determined that they all too were under the thrall of the hags. All of them wore necklaces, some hidden, bearing an iron coin similar to the one fished out of the treant. The party set about removing them from their ostensible enemies. In the process, the three children were injured by Sentry's actions, though thankfully not killed. Shelia managed to ignore her own mind control long enough to tend to the wounded children.   When things began to look dark for the party, the treant suddenly emerged, in a battle rage and attacked the Ettin. The treant had been carrying the corpses of both centaurs who had assisted the party, apparently killed by one of the hags. With the help of the party, the treant felled the Ettin, killing the giant beast.   Eventually, the battle died down with the other trapper falling dead, but the children and Shelia unburdened of their iron coins. The party even managed to fell the night hag.   The next priority was to get the injured to their village. But as the party mad their way to the carriage, still waiting just beyond the woods, the treant (taking up the rear) burst into flames. It was Hedda. The original hag had returned, injured but undaunted, seeking revenge for her sisters' deaths.   The party did not intend to let Hedda have her revenge, however. They hit her with all the magic they had left, scorching the very spot she stood upon. As she fell, Mangy approached her, in search of anything valuable. With her last breath, she whispered something in his ear. "What is red, will always be dead. Worn on the head." A curse perhaps. He wasn't able to question her further, as she died moments later.   The party, with Shelia and the children, boarded the carriage to return to the farming village where the four of them came from. But what of Sendry? The Solti elf pleaded for the group to understand that he had no control over his actions, and to take him with them so he could prove himself and make up for the damages he caused. The party acquiesced, under the condition that he turn over his blades and his arrows. Sendry complied, and boarded the carriage.   The group rolled into the village a few hours later, where the children and Shelia were greeted with shock and enthusiasm from parents who thought they'd never see their offspring again. The party was welcomed, with open arms, to recuperate in several of the farm houses. They took the farmers up on this, resting well and regaining their stamina. For there was still a long road before them. First to Angleport, and then... the shining south.  
 

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