Necropolis (/ nɘkrɒpolɪs /)
Standing alone in a coastal wasteland, nature itself seems to shy away from much of this vast expanse of ruins that was once called a city. Frozen in time, the crumbling facades and worn wide avenues are mostly intact, nearly untouched by time. The ruins lie empty and lifeless, but when listening closely one can hear faint echoes, and whispers, and when looking closely, one can see shadows flitting around the edges of perception.The city now known as Necropolis is an ancient ruin with unknown, but presumably Yulan-Tai origins, it has been long abandoned, at least since the establishment of the Ilosi Republic, but in all likelihood much earlier. Necropolis fell to some unknown cataclysm, which permanently scarred the lands around the city and left it a blasted wasteland, as well as being responsible for the creation of vast numbers of undead that have haunted the ruins since Necropolis' abandonment. Necropolis despite having been abandoned for an extensive period has remained largely intact, as natural forces have proven unable to reclaim the city nearly as much as would be expected.
Wards of NecropolisThough the city has long since been depopulated, several explorers, adventurers, and a handful of exceptionally brave archaeologists when writing about the city have divided the ruins into a handful of distinctive areas. Necropolis' most prominent buildings appear to be located closer to the ocean with the final fading remnants of the seaport only recently having remained impressive.
The Great City: Lying directly along the coast the "Great City" consists of the largest, and most impressive structures remaining in the city. Its streets are still relatively clear from rubble and other assorted detritus, but it is by far the most dangerous part of Necropolis to explore with surviving automated guardians joining the ranks of the undead.
The Curia: A great and mostly open space in the heart of the city, the Curia is believed to have once been the central marketplace of the city, and was presumably the heart of economic life in Necropolis. Now it stands empty with the crumbling ruins of the Curia's walls walling off enormous quantities of scattered bone fragments and shards of pottery as well as a handful of legitimate salvage.
The Grid: Row upon row of nearly perfect grids make up the middle ring of Necropolis, believed to be the primary living areas of the city, the Grid remains a fascinating glimpse of ancient city layouts in the region. These areas are less dangerous the city's interior but nonetheless is still not a place to let one's guard down.
The Outer City: Much more ramshackle than the rest of Necropolis the outer city is suspected to have once been where most of the city's enslaved populace lived, and carried out their duties as smaller homes intermingle frequently with much larger buildings, and with an unusually high proportion of automated guardians and weapons to be found.
Important LocationsThe Forgotten Temple: A great pyramid at the heart of the Great City, the Forgotten Temple is to have once been the heart of the city's religious life. It is heavily defended by autonomous guardians and for good reason as a great number of religious artifacts and other treasures are still believed to be hidden away there.
The Catacombs: A vast underground tunnel complex that lies underneath the Great City, the Catacomb's purposes are currently unknown and indeed it is believed that they were at one time not an interlinked network. As one of the last places rediscovered there is something of a race to explore and plunder as much of this place as possible.
The Royal Palace: Perhaps the most easily recognized building, the royal palace is impressive even in its dilapidated state with impressive, if faded and worn frescos and murals. The Royal Palace still holds wealth but is extremely dangerous to travel to.
The Bone Pit: One of the few recognizable landmarks outside of the Great City, the Bone Pit is located in the Curia, and is unsurprisingly a pit full of the bones of sentient creatures, some of which are recognizable, some of which are not. The reasons for the Bone Pit's existence are unknown, but several possibilities are likely including its use as disposal for overworked or rebellious slaves.