Scope
The motivation behind building Geshkara
This is chiefly meant for RPG campaigns, predominantly 5th Edition Dungeons and Dragons, but also as a general creative outlet. Besides the things needed to run a game, I often add other superfluous things that are unimportant to that end.
The goal of the project
I don't usually like high fantasy, and I especially do not like rigid morality systems that have an actual mechanical impact on the world (like D&D). Most of all, I want control of it.
Geshkara's Unique Selling point
A dark and foreboding tone of taboo knowledge, a deeper sense of time, and an autistic attention to detail on certain silly things.
Theme
Genre
Genre is a Neoplatonist conspiracy theory, and I for one will not stand for it.
Reader Experience
You should feel bugs crawling underneath your skin... any second now.
Reader Tone
Flows of lava harden into stone. I really do think "calcify" should be used more.
Recurring Themes
Worm.
Character Agency
You can open a door. Does that put you in control of the door?
Focus
Law.
Agriculture.
Endocrine-disrupting chemicals.
Money.
Drama
Bad things are happening to people.
People are being bad to other people.
People are being bad to nature.
Nature is being bad to people.
Nature is trying to kill people.
The author is trying to kill people.