Galaxies End

3226 A.D.

Extended

This article is part of the Extended Lore series. These articles exist to provide extra background information on various aspects of Galaxies End but are typically not the core focus of any RPG modules or writings, whether released or planned for the future.

 

Table of Contents

Scope

The motivation behind building Galaxies End

With Galaxies End, I'm wanting to take all of these ideas, stories, and characters that have been in my head since high school and compile them into a single sci-fi setting. This all started from a character made in an open-ended RP setting and has turned into a slowly growing encyclopedia of Galaxies End history and information.

The goal of the project

There are three main things I hope to accomplish with Galaxies End - An in-depth lore base that can inspire others, a history full of opportunities for writing novels, and a setting that I can run many TTRPG games in. On the RPG side, I'm hoping to build something that's heavily story-driven, but open enough that the players can build their own story in Galaxies End.

Galaxies End's Unique Selling point

While this might sound cliche, especially in a future sci-fi setting, the main premise that's developed behind Galaxies End is focused around Humanity and its role in the galactic theatre. The setting has also slowly turned toward an exploration of alien cultures, their own conflicts, and how humanity has interacted with them.

Theme

Genre

Galaxies End is a distant future science-fiction setting, resting somewhere between hard scifi and fantasy. Many components of the underlying 'mechanics' of this universe I'll attempt to explain in ways that makes sense to me and my understanding of science, but are not necessarily based entirely on real modern day space faring technology or theories. A prime example is the concept of Hyper-lanes.

Reader Experience

I plan to focus on various themes in various parts of the universe - For example, anything involving the Arshans I can guarantee will have a very heavy focus on military themes, while the Sol Empire will feel heavily like a dystopian future. A common theme I hope to portray, however, is a feeling of just how vast the galaxy is and how diverse its people and races can be, even among the same species. One complaint I've always heard about sci-fi is every alien species is a single, united culture, while humanity has its own subcultures and internal conflicts constantly portrayed. I intend to give every species a wide array of cultures.

Reader Tone

The tone is varying depending on where you are in the galaxy - Regions of the Sol Empire are quite dark and dystopian while living in the Democratic Republic of Terra is quite bright in comparison. In a broad stroke, however, Galaxies End can be described as 'somewhere in the middle.'

Recurring Themes

A common theme is the idea that many cases of good and evil is a matter of perspective and who writes the history books. Articles and derivative written works are going to be influenced by the perspective of the people these writings focus on, and may differ from the actual events. Different articles from different national perspectives that cover the same historical event, for example, may describe the event differently.

Character Agency

Realistically speaking, it'd be very unlikely for the average character to have any real effect on their little sector of space, let alone the galaxy as a whole. But that wouldn't make for compelling writing or roleplaying, now would it? While massive galactic changes likely won't come from main characters, they will have a strong effect within the scope of their stories.

 

In the Drakari Civil War, for example, the player characters in the planned TTRPG module could inadvertently change the tide of the war, and leave a lasting impact on relations between the Drakari people and the Varkesh for years to come, depending on their actions and successes.

Focus

The primary focus of Galaxies End is humanity and their role within the galactic theatre. This includes their history, their cultures, the important and unimportant figures throughout humanity, and their influences and interactions with the other races of the galaxy.

Drama

In the 'current day' of Galaxies End, the galactic community at large is involved in a major human conflict in one way or another: The Sol Empire. On one side of the galaxy, the Empire and the United Arshan Federation are in constant open conflict in the Sol-Arshan Unification war, and the Republic of Sion is being torn apart by political influences and interference from both neighboring superpowers. On the other side of the Empire, Varkesh borderlines are dotted with interspersed battles as Solus forces test the resolve of Varkesh defensive lines in a slowly growing campaign to unify all of humanity against a perceived alien threat to the species.