Spell Turning in Gailardia | World Anvil
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Spell Turning

School: Abjuration
Sub-School: None
Descriptor: None
Ritual: No
Level: Arcane & Divine 7th
Components: Material, Somatic & Verbal
Casting Time: Standard
Range: Personal
Effect/Target: You
Duration: 1 Hour, or until expended, see text
Saving Throw: None   You gain the ability to turn back spells and spell-like abilities, if you targeted directly, such as a spell which requires a spell Attack against you.
The maximum amount of spell levels is equal to 1d4+6, which is rolled secretly by the DM.   Spells with a Range of Touch are not affected by this spell.   Once a spell Attack or effect successfully hits you, the DM subtracts the spell level from your total.  
  • If the spell is fully turned, the opposing caster becomes the target of the spell instead.
  • If the spell is only partial turned, the unabsorbed spell levels are divided by the original spell level to determine the remaining effect (i.e. if an 8th level spell hits you and 4 spell levels are turned, the spell's damage is reduced by 50% against yourself and the caster).
If you and the opposing caster are both warded by Spell Turning or similar effects, a resonating field is created.
Roll 1d100 to determine the effects, as follows:  
  • 01-70 - The spell disperses without any effect.
  • 71-85 - The spell affects you both at full effect.
  • 86-95 - The turning effects of both are rendered non-functional for 1d4 Minutes.
  • 96-100 - Both of you are affected by the planar effects of Reality Maelstrom.
Material Component: Radiant Crimson Netheryte with a value of 500g

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