Heart of Darkness in Gailardia | World Anvil
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Heart of Darkness

School: Illusion
Sub-School: Shadow
Descriptor: None
Ritual: No
Level: Divine & Primal 9th
Components: Material, Somatic & Verbal
Casting Time: 1 Hour
Range: Far
Effect/Target: 1mi radius Spread
Duration: 1d3 Weeks
Saving Throw: See Text   The affected area is infused with the energies of the Shadowlands, as follows:   Desert:
The temperature increases by 30 degrees, and is affected by a Sandstorm on an hourly basis.   Forest:
No sunlight touches the area, the area is considered Magical difficult terrain, and areas of heavy undergrowth are affected by Entangle with a DC equal to this spell.   Hill:
The area is considered Magical difficult terrain, and steep slopes require an Athletics check with a DC equal to this spell.   Marsh:
Half of the area is considered quicksand, requiring a Dexterity save with a DC equal to this spell.   Mountain:
The area requires an Athletics check with a DC equal to this spell, failed checks or loud noises have a 10% chance to trigger an avalanche, and any effects based on altitude is considered one category worse.   Plains:
Half of the area is affected by Entangle with a DC equal to this spell, and the area is frequently home to Thunderstorms and Tornados.   Tundra:
The temperature decreases by 30 degrees, and is affected by a Snowstorm on an hourly basis.   Underground:
The area is considered Magical difficult terrain, and 10% of the area is covered with stalagmites.   Regardless of terrain, any random weather effect must be rolled twice, as if with Advantage.   Additionally, you do not suffer any terrain-based penalties caused by your own spell.
You may grant this protection to 4 allies of your choice.   Finally, you may empower native animals, plants, or magical beasts to serve as guardians of the area.
You may designate a number of HD equal to your CL.
While the affected creatures remain in the area, they gain the following properties:  
  • They are Friendly towards you and your protected allies.
  • Resistance to Physical damage, and one of the following damage types: Acid, Fire, Frost, Lightning.
  • Darkvision 50ft.
Material Component: Radiant Grim Netheryte with a value of 500g

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